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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ostia View Post
    Add ons are not cheat mode, so i dont know what you are talking about
    They most definitely give players that make an extensive use of them a clear advantage over people that don't. So if they aren't a cheat they get very near to it.

    The main negative point with addons is that their existance forces the developer to design encounters taking in account that they will be used, creating a further divide with people that don't use them. The problem has been mitigated by the ban on commercial addons, but it still remains as an underlying problem in encounter design.
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  2. #2
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Abriael View Post
    They most definitely give players that make an extensive use of them a clear advantage over people that don't. So if they aren't a cheat they get very near to it.
    Wrong. Just because something gives an advantage, that doesn't automatically mean it's a cheat. In order for anything to qualify as a cheat, it has to give an advantage AND be against the rules. By your logic, you could say that playing a BLM in FFXI was cheating because it gave you an advantage over some of the underpowered jobs, like PUP or DRG.

    Quote Originally Posted by Abriael View Post
    The main negative point with addons is that their existance forces the developer to design encounters taking in account that they will be used, creating a further divide with people that don't use them. The problem has been mitigated by the ban on commercial addons, but it still remains as an underlying problem in encounter design.
    That's actually a GOOD thing. Thanks to addons, Blizzard has had to alter the type of battle tactics they use in designing enemy encounters, which has resulted in deeper strategies being implemented into the fights.

    But you don't ever need any addons to win a boss fight (although some guild leaders will try to insist that you do). No, the truth is that if you're good enough, you can do everything with just the default interface if you really want to.
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    Last edited by Rhianu; 03-21-2011 at 09:57 AM.
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  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    254
    Quote Originally Posted by Abriael View Post
    They most definitely give players that make an extensive use of them a clear advantage over people that don't. So if they aren't a cheat they get very near to it.

    The main negative point with addons is that their existance forces the developer to design encounters taking in account that they will be used, creating a further divide with people that don't use them. The problem has been mitigated by the ban on commercial addons, but it still remains as an underlying problem in encounter design.
    No they do not, for example DMG metter gives no advantage, nor does threat meter, for the default UI already gives warning of when you are about to lose threat if you are a tank, or you are taking it if you are a DPS/Healer, all threat meter does is give an extra warning, it does not cast taunt or anything like that
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