and I care all about that.... because.......It was never meant to be super-challenging: Blizzard's entire design philosophy (and this applies to all of their games) is "Easy to learn; difficult to master", and it shines forth in pretty much any game you play. WoW is designed, as pointed out, for just about anybody to get into, but not everyone is going to be able to down all hard modes in <2 months or be in the top .5% of arena/rated-BG teams unless they're really good at the game, and are surrounded by other players who are also really good, and I have a hard time buying that you are part of that group. SC2 is the same way: anybody can pick it up and play, complete the campaign, play a bit of ladder, but only the best players are going to find their way into the Grandmaster (aka Top 200) league.
sorry I play mmo fir fun not be in the ultra elite. And sorry being ultra elite is doing stuff W/O addons. Sorry but real gamers don't use cheat modes to down "hard modes/ bosses"
Add ons are not cheat mode, so i dont know what you are talking about![]()



They most definitely give players that make an extensive use of them a clear advantage over people that don't. So if they aren't a cheat they get very near to it.
The main negative point with addons is that their existance forces the developer to design encounters taking in account that they will be used, creating a further divide with people that don't use them. The problem has been mitigated by the ban on commercial addons, but it still remains as an underlying problem in encounter design.

Wrong. Just because something gives an advantage, that doesn't automatically mean it's a cheat. In order for anything to qualify as a cheat, it has to give an advantage AND be against the rules. By your logic, you could say that playing a BLM in FFXI was cheating because it gave you an advantage over some of the underpowered jobs, like PUP or DRG.
That's actually a GOOD thing. Thanks to addons, Blizzard has had to alter the type of battle tactics they use in designing enemy encounters, which has resulted in deeper strategies being implemented into the fights.The main negative point with addons is that their existance forces the developer to design encounters taking in account that they will be used, creating a further divide with people that don't use them. The problem has been mitigated by the ban on commercial addons, but it still remains as an underlying problem in encounter design.
But you don't ever need any addons to win a boss fight (although some guild leaders will try to insist that you do). No, the truth is that if you're good enough, you can do everything with just the default interface if you really want to.
Last edited by Rhianu; 03-21-2011 at 09:57 AM.
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No they do not, for example DMG metter gives no advantage, nor does threat meter, for the default UI already gives warning of when you are about to lose threat if you are a tank, or you are taking it if you are a DPS/Healer, all threat meter does is give an extra warning, it does not cast taunt or anything like thatThey most definitely give players that make an extensive use of them a clear advantage over people that don't. So if they aren't a cheat they get very near to it.
The main negative point with addons is that their existance forces the developer to design encounters taking in account that they will be used, creating a further divide with people that don't use them. The problem has been mitigated by the ban on commercial addons, but it still remains as an underlying problem in encounter design.![]()


Guys.
Winning is cheating.
When you win at anything, you're obviously cheating.
Add-ons help you win, therefore you're cheating.
There are no holes in my logic, don't try to find any.
... >.>
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