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  1. #1
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    Abriael's Avatar
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    Quote Originally Posted by Lycanthroat View Post
    wow might be for me the greatest mystery in the history of gaming.
    i ve never seen a game that sucks so hard to have such great success.... well mb except wii or... anw u get the point
    It's actually not that much of a mistery. It's the theory of mainstream. Popularity isn't often affected that much by quality. TV has several similar example. Just look at the big brother and similar trashy reality shows. Their quality is zero, but millions upon millions of people wouldn't miss an episode.
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  2. #2
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    Quanta's Avatar
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    Quote Originally Posted by Abriael View Post
    It's actually not that much of a mistery. It's the theory of mainstream. Popularity isn't often affected that much by quality. TV has several similar example. Just look at the big brother and similar trashy reality shows. Their quality is zero, but millions upon millions of people wouldn't miss an episode.
    Reality TV's a poor example given our species' love of spectacle:
    The media realizes this, and they act accordingly, producing shows and whatnot that cater to the idea. Everyone loves a good train wreck, whether they'll admit to it or not.

    Games are a bit different though. Nobody will hunker down and play a train wreck of a game unless:

    1) it's otherwise well designed and fun, and if it's well designed and fun, it's difficult for it to qualify as a train wreck, or
    2) it's so bad that you simply have to play it so that you can make fun of it.

    WoW, if anything, qualifies as #1 because, whether you want to admit it or not, it's a well designed and fun game, and Blizzard has taken great care to ensure that they can please as many people as possible without having all the hardcore players jump ship because it's too easy, or all the casual players jump ship because it's too hard.

    As far as whether WoW is easy mode or not, one of the top guilds in the world (if not THE top guild), sums up their thoughts on Cataclysm's first tier of raiding.
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    Last edited by Emdub; 03-21-2011 at 06:27 AM. Reason: Inflammatory comment; Non-supported URL

  3. #3
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    Quote Originally Posted by Quanta View Post
    Games are a bit different though. Nobody will hunker down and play a train wreck of a game unless:

    1) it's otherwise well designed and fun, and if it's well designed and fun, it's difficult for it to qualify as a train wreck, or
    2) it's so bad that you simply have to play it so that you can make fun of it.
    It's not as a farfetched comparison, from a marketing point of view, as you may think.

    Everything in WoW isn't designed just to be "fun", there are tons of MMORPGs there that are very well designed on the "fun" aspects, probably even better than wow. Yet they aren't as popular. Not even nearly.
    This without mentioning that "fun" is relative to the target, and not an absolute parameter.

    Reality shows are specifically designed to cater to the lowest common denominator of human behavioral patters, so they are enjoyed by a large demographic of people.

    WoW is designed to appease the lowest common denominator of gamers. No matter if you're a third grader or a soccer mom that has trouble even with the wii or if you have a PC from world war 2, the majority of WoW's activity are designed so that you can thrive at the game, and when you "hit the wall" (on part of the endgame, that's a bit more challenging), you have invested too much into the game to quit.

    It's a simple marketing strategy. To make something mainstream you design it so that it has the widest target possible. Of course such a wide target has it's disadvantages (the quality of the community is one, the extremely and childish generic backstory and art direction is another), but those disadvantages affect majorly only the most demanding and discerning of the customerbase. And those are the vast minority compared to a mainstream target.
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  4. #4
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    Quanta's Avatar
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    Quote Originally Posted by Abriael View Post
    It's not as a farfetched comparison, from a marketing point of view, as you may think.

    Everything in WoW isn't designed just to be "fun", there are tons of MMORPGs there that are very well designed on the "fun" aspects, probably even better than wow. Yet they aren't as popular. Not even nearly.
    This without mentioning that "fun" is relative to the target, and not an absolute parameter.

    Reality shows are specifically designed to cater to the lowest common denominator of human behavioral patters, so they are enjoyed by a large demographic of people.

    WoW is designed to appease the lowest common denominator of gamers. No matter if you're a third grader or a soccer mom that has trouble even with the wii or if you have a PC from world war 2, the majority of WoW's activity are designed so that you can thrive at the game, and when you "hit the wall" (on part of the endgame, that's a bit more challenging), you have invested too much into the game to quit.

    It's a simple marketing strategy. To make something mainstream you design it so that it has the widest target possible. Of course such a wide target has it's disadvantages (the quality of the community is one, the extremely and childish generic backstory and art direction is another), but those disadvantages affect majorly only the most demanding and discerning of the customerbase. And those are the vast minority compared to a mainstream target.
    So what's the assertion here then? That because the game is simple to get into and progress all the way to the level cap, it's of poor design and quality? We're going to ignore the parts where genuine mastery and quality of play are required to be successful (eg. hard mode raiding and high-rated PvP)?

    I mean, what I'm taking from all of this, particularly with this sentence--"No matter if you're a third grader or a soccer mom that has trouble even with the wii"--is that FF gamers are akin to nobles and are expressing their disdain for the peasantry, as if they're somehow better than them. Is that your position?
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  5. #5
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    Quote Originally Posted by Quanta View Post
    So what's the assertion here then? That because the game is simple to get into and progress all the way to the level cap, it's of poor design and quality? We're going to ignore the parts where genuine mastery and quality of play are required to be successful (eg. hard mode raiding and high-rated PvP)?

    I mean, what I'm taking from all of this, particularly with this sentence--"No matter if you're a third grader or a soccer mom that has trouble even with the wii"--is that FF gamers are akin to nobles and are expressing their disdain for the peasantry, as if they're somehow better than them. Is that your position?
    not with all the addon ppl use for the stupidest stuff. And yes WoW is too easy to get into (unless your not a pc gamer then it can be hard). It brought in too many different gamers which do not mesh well. I didn't feel like WoW was challenging enough. I can die 1mil times and most ima need to do is repair gear at an npc. I saw literally 99% of WoW just be running dead.
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  6. #6
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    It all comes back down to different preferences.

    So what's the assertion here then? That because the game is simple to get into and progress all the way to the level cap, it's of poor design and quality? We're going to ignore the parts where genuine mastery and quality of play are required to be successful (eg. hard mode raiding and high-rated PvP)?

    I mean, what I'm taking from all of this, particularly with this sentence--"No matter if you're a third grader or a soccer mom that has trouble even with the wii"--is that FF gamers are akin to nobles and are expressing their disdain for the peasantry, as if they're somehow better than them. Is that your position?
    not with all the addon ppl use for the stupidest stuff. And yes WoW is too easy to get into (unless your not a pc gamer then it can be hard). It brought in too many different gamers which do not mesh well. I didn't feel like WoW was challenging enough. I can die 1mil times and most ima need to do is repair gear at an npc. I saw literally 99% of WoW just be running dead.
    I agree with both of these comments, actually.

    WoW is not of poor design. If it was -- I mean, if it was something like a Rogue Warrior or an E.T. or, heck, even a Superman 64, people would ridicule it, hate it, and not play it. But tons of people enjoy WoW, despite the hate it receives, and whether or not you like it as well is just a matter of preference.

    Regardless of the new MMO audience it brought in, and regardless of whether or not certain demographics know any better (like was mentioned, soccer moms and younger kids), if the game truly sucked, they wouldn't play it, either.

    Like I said, I also don't enjoy WoW. I do find it shallow and boring, just like most MMOs. But I can appreciate that it did a lot of things right and earned a very large audience because of it.

    I also hate, hate, hate add-ons, but that's a whole other topic.
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  7. #7
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    being a good player isn't about being in the top percentile. Good players learn the game, know their classes w/o having to be told what to do when a boss fight comes. They know how to set up plans before a fight. And follow through with it.

    Good players also help out other to be good players by giving tips and advice. Maybe show them the ropes.

    Good players should be based on what addons you use. Or how fast you can down something. Anyone can kill anything in a game.

    Good players know its a game and just have fun. Bad players needlessly brag over the dumbest stuff. And feel a player is only as gpood as the addons he got.
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  8. #8
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    Quanta's Avatar
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    Quote Originally Posted by Kilta_Firelotus View Post
    not with all the addon ppl use for the stupidest stuff. And yes WoW is too easy to get into (unless your not a pc gamer then it can be hard). It brought in too many different gamers which do not mesh well. I didn't feel like WoW was challenging enough. I can die 1mil times and most ima need to do is repair gear at an npc. I saw literally 99% of WoW just be running dead.
    It was never meant to be super-challenging: Blizzard's entire design philosophy (and this applies to all of their games) is "Easy to learn; difficult to master", and it shines forth in pretty much any game you play. WoW is designed, as pointed out, for just about anybody to get into, but not everyone is going to be able to down all hard modes in <2 months or be in the top .5% of arena/rated-BG teams unless they're really good at the game, and are surrounded by other players who are also really good, and I have a hard time buying that you are part of that group. SC2 is the same way: anybody can pick it up and play, complete the campaign, play a bit of ladder, but only the best players are going to find their way into the Grandmaster (aka Top 200) league.
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  9. #9
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    Quote Originally Posted by Quanta View Post
    It was never meant to be super-challenging: Blizzard's entire design philosophy (and this applies to all of their games) is "Easy to learn; difficult to master", and it shines forth in pretty much any game you play. WoW is designed, as pointed out, for just about anybody to get into, but not everyone is going to be able to down all hard modes in <2 months or be in the top .5% of arena/rated-BG teams unless they're really good at the game, and are surrounded by other players who are also really good, and I have a hard time buying that you are part of that group. SC2 is the same way: anybody can pick it up and play, complete the campaign, play a bit of ladder, but only the best players are going to find their way into the Grandmaster (aka Top 200) league.
    and I care all about that.... because.......

    sorry I play mmo fir fun not be in the ultra elite. And sorry being ultra elite is doing stuff W/O addons. Sorry but real gamers don't use cheat modes to down "hard modes/ bosses"
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  10. #10
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    Quote Originally Posted by Quanta View Post
    It was never meant to be super-challenging: Blizzard's entire design philosophy (and this applies to all of their games) is "Easy to learn; difficult to master", and it shines forth in pretty much any game you play. WoW is designed, as pointed out, for just about anybody to get into, but not everyone is going to be able to down all hard modes in <2 months or be in the top .5% of arena/rated-BG teams unless they're really good at the game, and are surrounded by other players who are also really good, and I have a hard time buying that you are part of that group. SC2 is the same way: anybody can pick it up and play, complete the campaign, play a bit of ladder, but only the best players are going to find their way into the Grandmaster (aka Top 200) league.

    Very well said Quanta, easy to learn difficult to master. What I want to know is why can't we take some of thoes difficult to master aspects from WoW and try them out with some SE restyling into FFXIV?
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