Quote Originally Posted by Abriael View Post
Unfortunately for you, something isn't "false" just because you claim it so. Everything is relatively challenging when first experienced (both because you don't really know what to do, and because you actually want to experience it), that's the obvious between the obvious.
The person I was responding to quite obviously wasn't talking about "first time" encounters (I really would like to see him/her playing even just something as easy as Dynamis or any similar encounter in any other MMORPG for the first time without paying attention, he/she would be kicked out of the linkshell/guild in a split second).

WoW has no more challenging content than any other MMORPG, and every MMORPG has content that's relatively challenging the first couple times you try it, and then turns to farm mode, because AI encounters are repeatitive by nature. WoW is no different, and the support of crutches like aggro meters and similar (because you need the game to tell you when your aggro is weak, lol) make it even easier than many others.
Abriael I am going to try to help you with something here. When you say "WoW has no more challenging content than any other MMORPG" What example do you have? try quantifying or even qualifying your answer for a change.

Your comment on Aggro mods, is actually a decient one but it is midgiving. Aggro mods haven't been used years by top tier guilds and I personally never had one or needed one. Yet it is a crutch that helps less hardcore players see more content. This was commonly used becuase people which had previously completed the content and had the gear from it where redoing the content with people were undergeared and could pull aggro based on gear seperation, this happened a lot in BC and that is when these mods starting comming out.

I dont' necessarly think that aggro mods were a bad thing in the context there were initially created and I don't think they make the game easier for the people try to push the game. Players who were more hardcore could go and do content and experience the full depth of the encounters. People who got there latter coudl get help from people who did it earlier, but the gear differential was too great and aggro became hard to balance if you tank was fresh to content trying to hold aggro vs higher geared and mabey even skilled players.

Congradulations you actually used an actual verifyable fact see how this actually starts a conversation?

Now with this your options are

1 Either post an intelligabe retort with examples,
2 now aggrue that your comments about ease were meant for low-mid range level (old) content, which I wont' argue becuase that is the nature of a game that progresses.
3 Flame randomly
4 refuse to reply

I am hoping for either of the first two, but I will leave you room to go at this as you see appropiate.