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  1. #171
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    Quote Originally Posted by Abriael View Post
    Applying your same limits to other people is rather flawed logic. The fact that you don't manage doesn't necessarily mean others don't.
    Abriael I keep getting the feeling you have never tried new content in WoW upon release, and I don't mean like 2 months after it was release, I mean like the first 3 weeks of release. I can guarentee you that you can do a 10 man the first few times and not have everyone paying attention on boss fights and winning. Wrath was a broken expansion and BLizzard acknowledges it but the other three inceptions of the game were challenging with Cata being the most challenging end game content yet. If you think you can breeze through it in a cavalier fashion your just wrong! there is no negotiating that fact, you are just spouting false comments and inflamitory comments about a game you dislike for no valid reason.
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  2. #172
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    Rhianu's Avatar
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    Rhianu Esparta
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    Gilgamesh
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    Marauder Lv 52
    Quote Originally Posted by Linnear View Post
    you are just spouting false comments and inflamitory comments about a game you dislike for no valid reason.
    Doesn't surprise me. Abriael is one of the biggest SE/FFXIV fanboys I've seen on these forums.
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  3. #173
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    Fensfield's Avatar
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    Mar 2011
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    Gridania
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    Forra Descren
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    Balmung
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    Lancer Lv 70
    Quote Originally Posted by Rhianu View Post
    Personally, I like WoW's graphics because they have that same kind of whimsical charm that was present not only in Warcraft III, but also in FFVII and FFIX on the PS1, and FFIII on the Nintendo DS. Now obviously the technology behind WoW's graphics is far superior to any of those games, but the same type of aesthetic style is there, and it's a style that I've come to love. <3

    Fantasy Earth Zero also had that same cute, stylized type of graphics, but unfortunately FEZ was a terrible game. :X

    Cute graphics, though.
    Oh, I'm sure there are people love it to bits XD Honestly I admire WoW, in its way, for holding onto a definitive style whilst simultaneously creating a game playable on computers that pre-date its launch by several years. I just.. can't play it for those same graphics o.o I don't even dislike them, I just get ill looking at them XD

    Although that said I love FFXIV's graphics and graphics style to bits. Admittedly the low-end optimisation needs a look at, but visually it has a wonderfully coherent style and feel.

    .. Getting off-topic, will quiet down now. x.x
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    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #174
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    Quote Originally Posted by Punxsutawney View Post
    Might be easier to ask, in what ways is FF11 easier than WoW, would actually be doable without writing a 40 page write-up.
    Almost every aspect of FF11 is harder than WoW, if you don't believe me, you have never played WoW or you have never played FF11, one of the 2. Until they nerfed CoP, there was nothing in WoW that even compared to the difficulty of just a set of missions in 1 of FF11's expansions.
    Punx your right about the Prommy missions being the most interesting thing that was in FFXI, level caped regions and boss fights so you could enjoy the content at various levels of character development and it made lower-mid ranged gear interesting and colorful. As successfull as the prommy missions were and how much I wish FFXIV had more of prommys characteristics, including the grind for animas to kill boses for missions etc, SE didn't continue down that path for complexity. When Sea first came out and oyu had to do the missions to get there it was great but they stoped that in teh next expansions.

    WoW on the other hand released new end game content outside of expansions all the time, every installment of wow had 3-4 major content updates that tried to push the envelop a little farther and try new boss mechanics. FFXI tried to keep up with einherjar, salvage and nyzul but none of these areas with teh exception of salvage was relitivly challenging or dynamic because the combat system was clunky and slow to initiate, and no casting while moving, and limited healing mechanics etc which all limited the elaborate boss battles that WoW had. Terms like Hard and Easy seem to be confusing people, so if your responding to this can you try giving me examples (outside of Promym and salvage) where XI required a variety of jobs doing a variety of things to succeed? Also please try not to give me BLM sleeping mobs in dyna as an example that is the most basic game mechanic possible, and doing over and over for a couple of hours is NOT cordinated, versatile combat.
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  5. #175
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    Quote Originally Posted by Theon View Post
    You again?

    Just go back to wow.

    And yes,FFXI was 547 times harder than wow,in every way imaginable.
    Theon please do the rest of the forum a favor and post something usefull for a change. This is not helping the conversation or answer the forum question.
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    Last edited by Linnear; 03-20-2011 at 10:00 PM.

  6. #176
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    lol he never posted anything useful, maybe he had a dream that FFXI was 547 times harder.

    like how he had a dream about open world pvp server
    http://forum.square-enix.com/ffxiv/t...0125#post40125
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  7. #177
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    I could never get past the cartoony polygon graphics. pass.
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  8. #178
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    Abriael's Avatar
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    Ul'Dah
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Linnear View Post
    Abriael I keep getting the feeling you have never tried new content in WoW upon release, and I don't mean like 2 months after it was release, I mean like the first 3 weeks of release. I can guarentee you that you can do a 10 man the first few times and not have everyone paying attention on boss fights and winning. Wrath was a broken expansion and BLizzard acknowledges it but the other three inceptions of the game were challenging with Cata being the most challenging end game content yet. If you think you can breeze through it in a cavalier fashion your just wrong! there is no negotiating that fact, you are just spouting false comments and inflamitory comments about a game you dislike for no valid reason.
    Translation from the above: "if you disagree with me and have a different experience than me you're just wrong and lie!".

    Please. You're entirely entitled to worship any game you like, but you don't need to justify it to us by trying to make it look more challenging than it is.
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  9. #179
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    Quote Originally Posted by Abriael View Post
    Translation from the above: "if you disagree with me and have a different experience than me you're just wrong and lie!".

    Please. You're entirely entitled to worship any game you like, but you don't need to justify it to us by trying to make it look more challenging than it is.
    Abriael, what your saying is just not corrent, your making grand statements that you have no first hand experience in, anyone who played high end content in WoW knows your full of it. If you go through something after it is on farm is not the same as going through it on hard mode during release. Your "claimed" experiences is a false representation of reality. It is the equivalent of saying you ran CoP for the first time without animas on release and oneshot every fight in the mission chain in the first day it was out. It is just not correct.

    Outside of CoP WoW has examples of it being more challenging, myself and others have pointed this out in numerous posts, but people like abriael and others dismiss these statements without specificis. Can we have some truthfull examples of why you have your particular position?
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    Last edited by Linnear; 03-20-2011 at 11:24 PM.

  10. #180
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    Malakhim's Avatar
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    Eisen Marduk
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    Hyperion
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    Pugilist Lv 60
    I've played WoW on and off for about 5 months total pre- and post-Burning Crusade(never cared to give it a go post-Lich King or Cataclysm). I've been a fan of Warcraft, though admittedly not as much as Final Fantasy, since I played the original back in the mid-90's('94 I think), so I'm hardly an authority on WoW as I just have past experience to go on.

    From my own personal experience, I can say that while WoW did several things that FFXI definitely did not(such as streamlining questing and offering rewards you cared about), the game had too many hiccups for me to really get involved. For one, within the streamlining and abundance of quest content all the way 'til at least lvl.45(which is when I retired my rogue for good), I found a nasty side-effect to my playing: I never felt the need to interact with another player at all, and thus the world felt very much barren at all times. It also didn't help that thanks to the lower than dirt system reqs and habit of dishing out rewards and xp for every little thing, as well as the game's subject matter itself that it pretty much attracted the lowest common denominator of intelligent life on the internet(not a statement against the entire community), and as such I usually regretted trying to interact with the people I DID see anyway.

    I'm big on world aesthetics. In order for me to really get into a game, it needs to hook me with great visual direction, graphics, and music. I need to be able to log on and say "man, this world really gets to me". I didn't mind WoW's visual style all that much, being that it's just an extension of Warcraft III's own style, which is much more humorous in nature. If you want to mobs turning into hapless cartoon sheep and see goblins acting stupid and running eachother off the road(which is my only knowledge about content in Cataclysm), then this is the game for you. It isn't however the kind of experience I'd want to be playing all the time. The trend of using bits of what to me is uninspired "western fantasy filler" music on differing intervals also doesn't do much to alleviate my aforementioned "dead world" issue. Admittedly this comes from my predominantly console-based history, but I need to "feel" an emotion when I walk into a place, like walking into Coerthas in FFXIV or Xarcabard and Kazham in FFXI. Hell, I can't wait to ride a chocobo in FFXIV simply because of the theme, which has a total "wild west frontiersman" feel to it.

    This one is a bit strange, but in many MMOs(including WoW), I never really appreciated the enemy encounter system. It always just felt like "here's a random mob, now start poking at it until it falls down". Thanks to the encounter system of FFXI, which emulates the encounters in other FF games as best it can in that the camera closes in on the target and there's an instanced battle theme, I feel much more involved than I did playing Granado Espada, WoW, Guild Wars or any other MMO I've also played. Another huge draw to me, again due to my console history, is the lack of controller support for WoW. There are plenty of valid arguments as to why this is, but as Sigmund Freud once said, "the mind knows nothing of the workings of neurons", and objective arguments hardly have any place in the subjective. I just feel better using a controller. In line with that I just find that the user interface that while functional, doesn't look particularly attractive, and is rather dull to me.

    I can't comment on high-end content or guild stuff simply because I was never able to get into that stuff, as the mileage I got was enough for me to say I didn't enjoy it, but that isn't to say that WoW is a terrible game. It's a successful game in its own right that caters to its audience(an audience that I personally don't want much to do with). Personally, I wish Warcraft would go back to its roots in Real-time Strategy, but since Blizzard has their perpetual money printing device, that's probably not happening for a long while. In fact, I'm willing to bet that WoW's success is going to have a negative impact on their new MMO(codenamed "Titan"), but that's a post for another thread.

    Final Verdict: Different strokes for different folks.
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    Last edited by Malakhim; 03-20-2011 at 11:18 PM.

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