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  1. #1
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Linnear View Post
    Abriael I keep getting the feeling you have never tried new content in WoW upon release, and I don't mean like 2 months after it was release, I mean like the first 3 weeks of release. I can guarentee you that you can do a 10 man the first few times and not have everyone paying attention on boss fights and winning. Wrath was a broken expansion and BLizzard acknowledges it but the other three inceptions of the game were challenging with Cata being the most challenging end game content yet. If you think you can breeze through it in a cavalier fashion your just wrong! there is no negotiating that fact, you are just spouting false comments and inflamitory comments about a game you dislike for no valid reason.
    Translation from the above: "if you disagree with me and have a different experience than me you're just wrong and lie!".

    Please. You're entirely entitled to worship any game you like, but you don't need to justify it to us by trying to make it look more challenging than it is.
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  2. #2
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    Quote Originally Posted by Abriael View Post
    Translation from the above: "if you disagree with me and have a different experience than me you're just wrong and lie!".

    Please. You're entirely entitled to worship any game you like, but you don't need to justify it to us by trying to make it look more challenging than it is.
    Abriael, what your saying is just not corrent, your making grand statements that you have no first hand experience in, anyone who played high end content in WoW knows your full of it. If you go through something after it is on farm is not the same as going through it on hard mode during release. Your "claimed" experiences is a false representation of reality. It is the equivalent of saying you ran CoP for the first time without animas on release and oneshot every fight in the mission chain in the first day it was out. It is just not correct.

    Outside of CoP WoW has examples of it being more challenging, myself and others have pointed this out in numerous posts, but people like abriael and others dismiss these statements without specificis. Can we have some truthfull examples of why you have your particular position?
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    Last edited by Linnear; 03-20-2011 at 11:24 PM.

  3. #3
    Player
    Abriael's Avatar
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Linnear View Post
    Abriael, what your saying is just not corrent, your making grand statements that you have no first hand experience in, anyone who played high end content in WoW knows your full of it. If you go through something after it is on farm is not the same as going through it on hard mode during release. Your "claimed" experiences is a false representation of reality. It is the equivalent of saying you ran CoP for the first time without animas on release and oneshot every fight in the mission chain in the first day it was out. It is just not correct.

    Outside of CoP WoW is more challenging.
    Unfortunately for you, something isn't "false" just because you claim it so. Everything is relatively challenging when first experienced (both because you don't really know what to do, and because you actually want to experience it), that's the obvious between the obvious.
    The person I was responding to quite obviously wasn't talking about "first time" encounters (I really would like to see him/her playing even just something as easy as Dynamis or any similar encounter in any other MMORPG for the first time without paying attention, he/she would be kicked out of the linkshell/guild in a split second).

    WoW has no more challenging content than any other MMORPG, and every MMORPG has content that's relatively challenging the first couple times you try it, and then turns to farm mode, because AI encounters are repeatitive by nature. WoW is no different, and the support of crutches like aggro meters and similar (because you need the game to tell you when your aggro is weak, lol) make it even easier than many others.
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  4. #4
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    Quote Originally Posted by Abriael View Post
    Unfortunately for you, something isn't "false" just because you claim it so. Everything is relatively challenging when first experienced (both because you don't really know what to do, and because you actually want to experience it), that's the obvious between the obvious.
    The person I was responding to quite obviously wasn't talking about "first time" encounters (I really would like to see him/her playing even just something as easy as Dynamis or any similar encounter in any other MMORPG for the first time without paying attention, he/she would be kicked out of the linkshell/guild in a split second).

    WoW has no more challenging content than any other MMORPG, and every MMORPG has content that's relatively challenging the first couple times you try it, and then turns to farm mode, because AI encounters are repeatitive by nature. WoW is no different, and the support of crutches like aggro meters and similar (because you need the game to tell you when your aggro is weak, lol) make it even easier than many others.
    Abriael I am going to try to help you with something here. When you say "WoW has no more challenging content than any other MMORPG" What example do you have? try quantifying or even qualifying your answer for a change.

    Your comment on Aggro mods, is actually a decient one but it is midgiving. Aggro mods haven't been used years by top tier guilds and I personally never had one or needed one. Yet it is a crutch that helps less hardcore players see more content. This was commonly used becuase people which had previously completed the content and had the gear from it where redoing the content with people were undergeared and could pull aggro based on gear seperation, this happened a lot in BC and that is when these mods starting comming out.

    I dont' necessarly think that aggro mods were a bad thing in the context there were initially created and I don't think they make the game easier for the people try to push the game. Players who were more hardcore could go and do content and experience the full depth of the encounters. People who got there latter coudl get help from people who did it earlier, but the gear differential was too great and aggro became hard to balance if you tank was fresh to content trying to hold aggro vs higher geared and mabey even skilled players.

    Congradulations you actually used an actual verifyable fact see how this actually starts a conversation?

    Now with this your options are

    1 Either post an intelligabe retort with examples,
    2 now aggrue that your comments about ease were meant for low-mid range level (old) content, which I wont' argue becuase that is the nature of a game that progresses.
    3 Flame randomly
    4 refuse to reply

    I am hoping for either of the first two, but I will leave you room to go at this as you see appropiate.
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