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  1. #1
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    Keith_Dragoon's Avatar
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    Keith Dragoon
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    I played WoW a few months prior to Burning Crusades, I got 70 I did the endgame and it was just dull you level you raid you pvp. Aside from PVP everything was done the exact same way week after week and its got really boring I quit just after BT released.

    I returned to WoW for Wraith and the exact same thing happened except I quit b4 IIC released.

    Finally I came back for Cataclysm, by far the best expansion of them all but the game remained the same, I got 85 I did heroics, I did pvp, I did raids all still boring all still exactly as before.

    After 3 tries I have given up on WoW. Its not a bad game but its not the game for me, I need a game that constantly evolves that everyday/everyweek the content isn't rolled out the same way to the T. In XI I found that, I was able to level do sky/sea/limbus/dyna/abyssea/etc and stuff seemed to refresh itself in a way I guess cause you can fully ckear dynamis then limbus then abyssea then salvage, einherjar and everything in a single night only to repeat it next week.

    So content seemed to be more exciting. in wow you get like 2-3 raids that after a few months become farm mode where you just go for the hell of it or aim for the 1% super rare drops.

    Summary: WoW to me is too repetitive and easy therefor I dislike it.

    Quote Originally Posted by Sushi View Post
    speaks the truth!

    wow is harder but everything is faster including questing ,boss killing , and leveling

    ffxi is the opposite easy mode and everything is slow!!!

    ppl always mix the concepts of slow and hard. they think slower = harder

    not it's not. cruel is a better word for FF11
    How is WoW harder?
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    Last edited by Keith_Dragoon; 03-20-2011 at 02:38 AM.


    Keith Dragoon - Ambassador of Artz and Adorable

  2. #2
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    Betelgeuzah's Avatar
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    Captain Lalafist
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    Quote Originally Posted by Keith_Dragoon View Post
    How is WoW harder?
    It may be easy at first but once you hit endgame it is no longer. There is simply no competition in that department.

    Not that it matters aside from the argument advantage when comparing the games. Most people don't care about challenge in their MMO's (or RPG's). Those who are looking for a challenge don't usually play these games, because there's so much crap to go through to get to the good stuff.
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  3. #3
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    Keith_Dragoon's Avatar
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    Quote Originally Posted by Betelgeuzah View Post
    It may be easy at first but once you hit endgame it is no longer. There is simply no competition in that department.

    Not that it matters aside from the argument advantage when comparing the games. Most people don't care about challenge in their MMO's (or RPG's). Those who are looking for a challenge don't usually play these games, because there's so much crap to go through to get to the good stuff.
    WoW end-game was extremely easy, My guild was far from the best in BC and we breezed through all the T4-T5 raids easy and after I quit they continued to farm those raids with little to no death. In XI end-game there are still NMs that hasn't been killed without the use of bugs/exploits years down the road. Not saying thats a good thing but only end-game thats easy in XI is Sky because it can be solo'd by a decent good mage @75 all the rest requires teamwork and planning.

    WoW just seemed easy to level and easy to get geared from raids just NOT at the beginning of expansions cause nobody has that perfect strat down that they are gonna repeat for years to come.
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  4. #4
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    Quote Originally Posted by Keith_Dragoon View Post
    WoW just seemed easy to level and easy to get geared from raids just NOT at the beginning of expansions cause nobody has that perfect strat down that they are gonna repeat for years to come.
    are you kidding? due to how they run the test servers there, alot of bosses have full blowl strats published for use on day 1 of an expansion/patch, its pretty retarded


    in the end, wow came down to 1 thing, it was an endgame game. you raced to endgame, joined a guild, did endgame "raid", and i say raid cuz there is only ever really 1 at a time worth doing if you are on track with them. every time they released a new patch, it made everything else before it pretty outdated, and i hated that with a passion.

  5. #5
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    Keith_Dragoon's Avatar
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    Quote Originally Posted by TheVedis View Post
    are you kidding? due to how they run the test servers there, alot of bosses have full blowl strats published for use on day 1 of an expansion/patch, its pretty retarded


    in the end, wow came down to 1 thing, it was an endgame game. you raced to endgame, joined a guild, did endgame "raid", and i say raid cuz there is only ever really 1 at a time worth doing if you are on track with them. every time they released a new patch, it made everything else before it pretty outdated, and i hated that with a passion.
    I was being reasonable and going off my experiences, we raided with decent difficulty for a few weeks then the "perfect strat" becomes public and its easy farming til next expansion.
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    Keith Dragoon - Ambassador of Artz and Adorable

  6. 03-20-2011 10:58 AM

  7. #7
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    Quote Originally Posted by TheVedis View Post
    are you kidding? due to how they run the test servers there, alot of bosses have full blowl strats published for use on day 1 of an expansion/patch, its pretty retarded


    in the end, wow came down to 1 thing, it was an endgame game. you raced to endgame, joined a guild, did endgame "raid", and i say raid cuz there is only ever really 1 at a time worth doing if you are on track with them. every time they released a new patch, it made everything else before it pretty outdated, and i hated that with a passion.
    That is why it is taking over 5 months to kill all the current bosses in hard mode, it is all easy and they know what they are doing prior to release? Please if your going to make bad claims that are untrue and fraudulent, keep them to your self. If you can't even be bothered to check the truth of your statements before hand, at the very least say it is just your opinion before somone who doesn't know any better confuses you for someone who actually knows what they are talking about.
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  8. #8
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    @ skeeter

    WoW UI is pretty ugly. Annoying and hard to pick up if your not a pc gamer. They should give a controler UI and option for those who perfer controlers. Most of WoW hate is justified, its killing the mmo genre. No mmo should be THAT solo able. : / or rude. A rp'er shouldn't get treated like crap on an rp server by fellow rp'ers and bullied.
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  9. #9
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    Quote Originally Posted by Keith_Dragoon View Post
    How is WoW harder?
    lol im not trying to defend WoW, but how is FFXI any hard or challenging XD?

    in FFXI, as long as your tanks knows how to count shadows, you will be fine.
    as long as your RDM can stick debuff on NMs, you will be fine.
    i can keep going but i hope you get my point, FFXI was very gear dependant.

    if your gear sucks in XI, no matter how good you plays, it will makes the NMs harder.
    is it because the NMs are hard? no.

    way back then, Kirin was considered hard.. if u looked back, it wasn't because Kirin is hard, its because the gear at that time SUCKED compare to how it is now and there was no merits.


    MMORPGs are made or broken by their community, and WoW's is the most immature, grating and simply unbearable online community I've ever experienced.
    FFXI has bad apples too, it just didnt seems THAT many because FFXI didnt have THAT many players compare to WoW.
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  10. #10
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    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Chardrizard View Post
    FFXI has bad apples too, it just didnt seems THAT many because FFXI didnt have THAT many players compare to WoW.
    The "wow has more players, so it has more bad players" is a commonly used excuse, but a flawed one. Ststistically, having more players will increase the absolute number of bad players, but it shouldn't increase their percentage.
    The problem is that the percentage of "bad apples" in wow is much, much higher than in any other MMORPG (or online community at that) I've ever been part of.

    I could write an essay on the reason for this (it's actually a quite interesting marketing related study case), since there are multiple, and all conspire to create a quite complex scenario that leads to the horrible community everyone can see. Some come directly from the gameplay, some from the marketing behind it.

    1: WoW inherited directly a large part of the old battlenet from Diablo and Warcraft. One of the worst dens of cheaters, exploiters and generally immature players to ever taint the net

    2: wow's art direction, graphics style and environment seem to be made on purpose to appease the lower end of the age spectrum. Walt Disney wouldn't have designed Azeroth any different. The horde has so many mitigating factors to their savagery and malice (more often than not reduced to comedic relief) that they could easily be renamed "the fruity horde", and so forth. The Masters of the Universe had a more grim and realistic backstory than WoW. And that says it all.

    3: Every mechanic up to the endgame in WoW has been honed and refined to a single goal: no matter if you're a fifth grader or a soccer mom whose most complex gaming experience has been waving a wiimote around. You'll still be able to thrive and prosper in the game (this is what people normally refer as catering to the minimum common denominator of the gaming scenario). This means that the community is largely impacted by a wide percentage of people that simply lack the background and preparation to interact with an online social environment. Any possible (very relatively) challenging element that would normally weed out or discourage those categories of people is purposedly concentrated in the endgame, where players have already invested too much time and money on their characters to actually considering quitting without very compelling reasons.

    3a: the above point creates a radical divide in the endgame between "core" gamers and casual gamers. The first category tries it's hardest to exclude and ignore the second, and the second reacts by trying their hardest to troll and annoy the first

    4: between the fact that any player can easily solo to the endgame, the ease to switch servers and even to change names, players are not nearly encouraged to keep a respectful and friendly attitude towards each other. WoW is probably the MMORPG out there that gives you the most chances to behave like a complete prick with your fellow players, and still be able to get by, or even start anew with a clean slate. This means that the ones with a natural aggressive or rude inclination will not have any eelement discouraging them from letting it run amock, short of actions that would require GM intervention. And there's plenty behaviors that don't go as far as warranting the intervention of a GM, but can still be extremely annoying and disruptive.

    There are many more factors, but listing them all would really turn this post in an essay. So I'll stop here. I think the scenario is already grim enough without filling further a glass that's already overflowing.
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    Last edited by Abriael; 03-20-2011 at 04:54 AM.

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