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  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    What I found wrong with WoW was there is a VERY lacking sense of accomplishment in that game compared to FFXI up until Abyssea.

    I also dislike how they pretty much killed off the social aspects of the game by making it solo heavy in the part that matters of an MMO which because WoW got popular and sparked interest in the mainstream crowd in the west, became the "standard" for MMOs to follow, thus basically killing off what MUD/MMOs used to be about.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    28
    Quote Originally Posted by Jennestia View Post
    What I found wrong with WoW was there is a VERY lacking sense of accomplishment in that game compared to FFXI up until Abyssea.

    I also dislike how they pretty much killed off the social aspects of the game by making it solo heavy in the part that matters of an MMO which because WoW got popular and sparked interest in the mainstream crowd in the west, became the "standard" for MMOs to follow, thus basically killing off what MUD/MMOs used to be about.
    I can agree with that. In FF14 when the skill ups were random, I grinded hours in 8-15 man parties and had a blast till 41. I then had to do 41-50 duo cause parties got killed outside leves on my server from the nov sp change. It became very boring (WoW like) doing those last few ranks, but I needed 50 to help LS with nm's. After I got to 50, it's been all group stuff for me (NM's, Leve parties and group sp on other jobs, ect..) Parties is where it's at for the fun imo.

    I also liked the fact that in 11 most people when they got to cap. They pretty much knew how to play their job properly. In WoW people would be completely clueless on how to play their class in raid group cause they'd solo to cap.
    (0)
    Last edited by Shaolin; 03-19-2011 at 10:55 PM.