Page 24 of 27 FirstFirst ... 14 22 23 24 25 26 ... LastLast
Results 231 to 240 of 264
  1. #231
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Abriael View Post
    They most definitely give players that make an extensive use of them a clear advantage over people that don't. So if they aren't a cheat they get very near to it.
    Wrong. Just because something gives an advantage, that doesn't automatically mean it's a cheat. In order for anything to qualify as a cheat, it has to give an advantage AND be against the rules. By your logic, you could say that playing a BLM in FFXI was cheating because it gave you an advantage over some of the underpowered jobs, like PUP or DRG.

    Quote Originally Posted by Abriael View Post
    The main negative point with addons is that their existance forces the developer to design encounters taking in account that they will be used, creating a further divide with people that don't use them. The problem has been mitigated by the ban on commercial addons, but it still remains as an underlying problem in encounter design.
    That's actually a GOOD thing. Thanks to addons, Blizzard has had to alter the type of battle tactics they use in designing enemy encounters, which has resulted in deeper strategies being implemented into the fights.

    But you don't ever need any addons to win a boss fight (although some guild leaders will try to insist that you do). No, the truth is that if you're good enough, you can do everything with just the default interface if you really want to.
    (0)
    Last edited by Rhianu; 03-21-2011 at 09:57 AM.
    ( ◕ ‿‿ ◕ )

  2. #232
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Guys.

    Winning is cheating.

    When you win at anything, you're obviously cheating.

    Add-ons help you win, therefore you're cheating.

    There are no holes in my logic, don't try to find any.

    ... >.>
    (0)

  3. #233
    Player

    Join Date
    Mar 2011
    Posts
    254
    Quote Originally Posted by Abriael View Post
    They most definitely give players that make an extensive use of them a clear advantage over people that don't. So if they aren't a cheat they get very near to it.

    The main negative point with addons is that their existance forces the developer to design encounters taking in account that they will be used, creating a further divide with people that don't use them. The problem has been mitigated by the ban on commercial addons, but it still remains as an underlying problem in encounter design.
    No they do not, for example DMG metter gives no advantage, nor does threat meter, for the default UI already gives warning of when you are about to lose threat if you are a tank, or you are taking it if you are a DPS/Healer, all threat meter does is give an extra warning, it does not cast taunt or anything like that
    (0)

  4. #234
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    the bigger a community is the higher the chance that you will get a cluster of jerks who are very loud and will reflect poorly on the community as a whole
    (0)

  5. #235
    Player
    Zaene's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    110
    Character
    Liara Lothaire
    World
    Tonberry
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nephera View Post
    the bigger a community is the higher the chance that you will get a cluster of jerks who are very loud and will reflect poorly on the community as a whole
    Quoted for Truth.
    (0)

  6. #236
    Player

    Join Date
    Mar 2011
    Posts
    104
    Quote Originally Posted by Abriael View Post
    PS:My facts are always verifiable. Some just don't like to hear them, and prefer to deny.
    verify this one!

    Quote Originally Posted by Abriael View Post
    Actually I don't see where your comments about aggro mods not being used comes from, considering that blizzard had to actually legitimate them by designing encounters specifically around their use (bad choice, they should have just banned them).
    And reason I was writing this was becasue you were using these types of mods as an example of making the game not hard. I was just stating that they make it easier on the mid range players, and do verry little if anythign for the high end players.

    Personally I don't care how easy or hard a game is for casuals/semi casuals as long is it does not interfear with the difficulty of high end play. XI was just cruel on EVERYONE (cruel does not = hard), wow is nice to the casuals in leveling mid range and in wrath raiders and now are putting the hurt on the hardcores (cata hard mode 10) and being a little rougher on the casuals then before.
    (0)

  7. #237
    Player
    Sushi's Avatar
    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    70
    Character
    Sushi Meow
    World
    Balmung
    Main Class
    Conjurer Lv 70
    just wondering does SE hire some 5 cents here just to reply posts D:
    (0)

  8. #238
    Player

    Join Date
    Mar 2011
    Posts
    104
    Quote Originally Posted by Quanta View Post
    It was never meant to be super-challenging: Blizzard's entire design philosophy (and this applies to all of their games) is "Easy to learn; difficult to master", and it shines forth in pretty much any game you play. WoW is designed, as pointed out, for just about anybody to get into, but not everyone is going to be able to down all hard modes in <2 months or be in the top .5% of arena/rated-BG teams unless they're really good at the game, and are surrounded by other players who are also really good, and I have a hard time buying that you are part of that group. SC2 is the same way: anybody can pick it up and play, complete the campaign, play a bit of ladder, but only the best players are going to find their way into the Grandmaster (aka Top 200) league.

    Very well said Quanta, easy to learn difficult to master. What I want to know is why can't we take some of thoes difficult to master aspects from WoW and try them out with some SE restyling into FFXIV?
    (0)

  9. #239
    Player

    Join Date
    Mar 2011
    Posts
    104
    Quote Originally Posted by Kilta_Firelotus View Post
    umm there is a trick around this.

    and as such a "good" WoW player you should know this. You can fatigue die as a ghost. And where you fatigue die is the graveyard your at.

    I had several night elf hunters with dragonhawks at lvl 10 by running like that. Found some cool places too like a tourist trap similar to old faithful.

    if you say die in the ocean off ghostlands you end up at the ghostlands grave yard.
    If by good you mean not dieing enough in starter zones to take the time to learn a more useless way to waste time then...... no
    (0)

  10. #240
    Player

    Join Date
    Mar 2011
    Posts
    64
    How about we get this thread closed because it has no reason to be in this forum anyway.
    (0)

Page 24 of 27 FirstFirst ... 14 22 23 24 25 26 ... LastLast