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  1. #1
    Player
    Atomsk's Avatar
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    Mar 2011
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    Gridania
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    24
    Character
    Spaceberry Mcduck
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    Hyperion
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    Gladiator Lv 76
    Quote Originally Posted by Abriael View Post
    The "wow has more players, so it has more bad players" is a commonly used excuse, but a flawed one. Ststistically, having more players will increase the absolute number of bad players, but it shouldn't increase their percentage.
    The problem is that the percentage of "bad apples" in wow is much, much higher than in any other MMORPG (or online community at that) I've ever been part of.
    It is the weekend. Let us not spoil it by talking about the difference between independent samples and n.

    We cannot really truly compare the two games because they are aimed at different kinds of players. And many people may disagree, but WoW is wildly successful and it DID redefine what MMOs should shoot for. To ignore everything that WoW did right is completely narrow-minded. FF14 will attract other kinds of players too. People got burned out on FF11 and WoW. I don't want a clone of FF11 or a clone of WoW, but maybe something that takes the best of both worlds and makes it something that is completely its own.
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    Last edited by Atomsk; 03-20-2011 at 05:39 AM.

  2. #2
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Atomsk View Post
    We cannot really truly compare the two games because they are aimed at different kinds of players. And many people may disagree, but WoW is wildly successful and it DID redefine what MMOs should shoot for.
    I never said that WoW isn't a wildly successful marketing operation. As a cash cow it works perfectly. You're actually not saying something much different from what I said.
    It redefined what MMOs should shoot for IF the developer wants to aim for the minimum common denominator of the gamer(loosely intended) playerbase.
    Personally, as I do not want to play in the same server as that minimum common denominator, I'm much happier with games that don't aim for such a target. Or at least don't do so in such an extreme way.
    I'm quite sure many agree, and that's exactly where the problem with wow (for me and them) lies.

    Their target is excessively wide, and as such their community is unbearable for many that are used to (or prefer) a little more mature environment. That's pretty mcuh all there's to it.

    Quote Originally Posted by Sushi View Post
    when i played ffxi and i feel everything is so slow, i can watch TV while I PT. when i fight a boss, the only thing keeps me busy is the log window. do I need to think fast? no, i just repeat and repeat what Ive done
    Which is pretty much the same thing that happens in WoW, and in every MMORPG out there. I don't remember a single MMO in which I couldn't watch TV, drink coffee, read forums on the other PC and so forth. The fact that you like a MMO, doesn't mean that you need to try and "nobilize" it by arguing that it's harder.
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    Last edited by Abriael; 03-20-2011 at 05:48 AM.

  3. #3
    Player
    Abriael's Avatar
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    Ul'Dah
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    I got to have a chuckle seeing people defining any MMORPG "hard". Every single MMORPG is rather easy compared to other genres.

    WoW is nowhere harder than any other MMORPGs. It's twitchier, but twitch is not a measure of difficulty.
    Want a "hard" game? try a racing simulator (online, of course).

    Oh, and I forgot one of the major problems with wow. It's community (partly generated by the childish art direction, popularity and by the fact that it caters to the minimum common denominator of the gaming scenario). MMORPGs are made or broken by their community, and WoW's is the most immature, grating and simply unbearable online community I've ever experienced.
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    Last edited by Abriael; 03-20-2011 at 02:53 AM.

  4. #4
    Player
    Betelgeuzah's Avatar
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    Captain Lalafist
    World
    Odin
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    Arcanist Lv 82
    WoW is nowhere harder than any other MMORPGs. It's twitchier, but twitch is not a measure of difficulty.
    No, WoW can be just as hard as any other game. The problem here is that these situations are so few and far between that it doesn't really matter. For people looking for a challenge, MMORPG's are not really a good option. The developers should focus on making the gameplay mechanics fun and flexible instead of controlling the game so that challenging content can be made. WoW for example sacrifices player freedom so that it can control the players better and create more challenging content. I don't think this is necessary and that XIV can go much further with freedom. The developers have less control over content but who cares. The upside is worth it.
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  5. #5
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    Wow is the perfect game for extreme casuals who want everything easy and fast,a paradise for gaming rednecks.

    Wow is the reason this genre is slowly dying,everyone tries to copy wow with wow clones. (WAR,AoC,Lotro,Rift,SWTOR).

    Of course,i could care less if the western market dies,all western mmos are the same,thank god we still have the east,with epic games like FFXI,FFXIV,,L1,L2,Aion,B&S,Tera and ArcheAge (first AAA sandbox mmo in a looong time).

    Resume:
    Western mmos are all casual wow clones,a shame to the oldschool genre.
    Eastern mmos have more depth,more featuers,better graphics,gameplay and they all try to innovative with new core mechanics.



    WOW ENDGAME HARD? hahahahaha please don't make me laugh,it's the same old gear grind made for ppl with 2 brain cells,even the hard mode instances are easy mode.

    FFXI easier than wow,LOL thanks for the laughs.
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    Last edited by Theon; 03-20-2011 at 03:08 AM.

  6. #6
    Player
    Sushi's Avatar
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    Gradania
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    Sushi Meow
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    Balmung
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    Conjurer Lv 70
    Quote Originally Posted by Theon View Post

    FFXI easier than wow,LOL thanks for the laughs.
    yes it is , i said before, you are mixing the concept of cruel and hard

    for example: ff hard in a way that don't show up the debuffs or buffs on players. all you can do is to check the log window all the time.

    i'd say this is very cruel for your eyes!

    on the other side, wow makes the fight very dynamic, how you control your character effectively is the key to win the fight including pve and pvp. compare to ffxi , auto-atk... except skillchain, wow has almost everything ffxi has(debuff, buff), and wow has way more crowd control abilities (sheep,hex,fear,shackle, roots, hibernate, banish,seduction,chains of ice, feral charge,Wing clip,frost trap, mind flay,earthbind totem, kidney shot, cheap shot,charm,cyclone,frost nova,sap,slow.......) which make every fight to have versatile strategies.

    ff11 is the slow mode , even when you run and accidentally passing by another character will have the collision effect that obstruct you from running smoothly, how can this make the fight more dynamic? huh?
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    Last edited by Sushi; 03-20-2011 at 03:57 AM.

  7. #7
    Player
    Abriael's Avatar
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    Ul'Dah
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Sushi View Post
    on the other side, wow makes the fight very dynamic, how you control your character effectively is the key to win the fight including pve and pvp. compare to ffxi , auto-atk... except skillchain, wow has almost everything ffxi has(debuff, buff), and wow has way more crowd control abilities (sheep,hex,fear,shackle, roots, hibernate, banish,seduction,snare, kidney shot, cheap shot,charm,cyclone,frost nova,sap,slow.......) which makes every fight to have versatile strategies.
    twitchy != hard.
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  8. #8
    Player
    Sushi's Avatar
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    Gradania
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    Sushi Meow
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    Balmung
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    Conjurer Lv 70
    Quote Originally Posted by Abriael View Post
    twitchy != hard.
    twitchy... when you use those abilities you don't just use your fingers but also use your brain ok? and brain is more important than fingers in order to react quickly and flash an idea or strategy according to the situation in an arena to effectivly fight agains other players.

    Im not saying wow is hard because it has more abilities.

    im saying how you use those abilities effectively and beautifully to win another player or a boss is the hardest part.

    wow hardest mode is pvp = not fighting a computer but a human. that's very challenging.

    well Wrath of lich king is very easy that i know, I prefer lv 60 before + burning cursade and CTM.
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    Last edited by Sushi; 03-20-2011 at 04:50 AM.

  9. #9
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Sushi View Post
    wow hardest mode is pvp = not fighting a computer but a human. that's very challenging.
    That's not wow's mechanics being hard. It's player vs player competition that's generally harder. It doesn't add to the difficulty of the game.

    There's nothing in wow that's harder than the same thing in any other MMORPG.
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  10. #10
    Player
    Rhianu's Avatar
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    Limsa Lominsa
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    Rhianu Esparta
    World
    Gilgamesh
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    Marauder Lv 52
    Quote Originally Posted by Theon View Post
    Wow is the reason this genre is slowly dying,everyone tries to copy wow with wow clones. (WAR,AoC,Lotro,Rift,SWTOR).
    Slowly dying? What are you talking about? Before WoW, the entire MMO genre was nothing but a tiny niche market that only appealed to a very small demographic. Now thanks to WoW, MMORPGs have become mainstream, and are more popular than ever.

    Granted, the MMO market has indeed become saturated with WoW-clones, but that certainly doesn't mean the genre is dying, especially when you stop and take the time to consider that there are more MMOs on the market today than there have ever been before.
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