Hi,

Some skill have animation which involves multiple hit, just to name a few
MCH : Heated Split, Slug and Clean shot
DRG : Fang and Claw, Sonic Thrust
PLD : Rage of Halone

I feel there's a disconnection between the animation and the damage shown. Rage of halone hits 4 times yet we only see one number, the MCH Slug shot shoot multiple bullet yet again only one damage number is shown. DRG's Sonic Thrust is litterally a barrage of hits.

I would like the damage to reflect the animation better, for instance, instead of seeing Slug Shot dealing 10 000 dmg, I would see 5 spell 2000 (I think it shoots 5 bullets)

Obviously total potency shouldn't be change and this should merely be a change of visual.

I'm not sure if the game can currently do multiple small hit within 1 action, FF14 doesn't have the most flexible engine around there.

What do you guys think?