i think they meant in a normal job situation, of course instakill/percentage skills are a no no, to be fair instakill was already a bit of a problem with FATE farming, but then again as they are now i don't think they can do anything about itTheres nothing inherently wrong with the idea of instant kill/ percentage kills in a multiplayer setting they just need to adhere to certain balance aspects. They already only work on some adds and dungeon bosses, so they wouldnt be too overpowered overall, but their main balance point is they are spammable, give them a cooldown or a rescource cost and theyre suddenly a lot less effective, especially if their success rates scale with enemy health.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.