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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90

    Suggestion : DMG matching animation

    Hi,

    Some skill have animation which involves multiple hit, just to name a few
    MCH : Heated Split, Slug and Clean shot
    DRG : Fang and Claw, Sonic Thrust
    PLD : Rage of Halone

    I feel there's a disconnection between the animation and the damage shown. Rage of halone hits 4 times yet we only see one number, the MCH Slug shot shoot multiple bullet yet again only one damage number is shown. DRG's Sonic Thrust is litterally a barrage of hits.

    I would like the damage to reflect the animation better, for instance, instead of seeing Slug Shot dealing 10 000 dmg, I would see 5 spell 2000 (I think it shoots 5 bullets)

    Obviously total potency shouldn't be change and this should merely be a change of visual.

    I'm not sure if the game can currently do multiple small hit within 1 action, FF14 doesn't have the most flexible engine around there.

    What do you guys think?
    (2)

  2. #2
    Player
    Thanatos190205's Avatar
    Join Date
    Dec 2018
    Posts
    6
    Character
    Aselia Valemist
    World
    Lamia
    Main Class
    Samurai Lv 70
    The game can definitely do multiple damage with 1 action since we already have similar skills, for example Dream Within A Dream. The only problem I see is that with skills like DWD or Duality is that each damage is a different instance, so they can individually miss/direct hit/crit. I don't know if they can adjust it so that all damage in one skill is a single instance.

    I personally would prefer they don't do that since I like seeing big numbers. Seeing 37k damage with Midare makes me smile wider than 2x 18.5k damage, but of course it's personal taste.
    (0)

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Thanatos190205 View Post
    The game can definitely do multiple damage with 1 action since we already have similar skills, for example Dream Within A Dream. The only problem I see is that with skills like DWD or Duality is that each damage is a different instance, so they can individually miss/direct hit/crit. I don't know if they can adjust it so that all damage in one skill is a single instance.

    Good thinking on DwD, I totally forgot about it!

    I personally would prefer they don't do that since I like seeing big numbers. Seeing 37k damage with Midare makes me smile wider than 2x 18.5k damage, but of course it's personal taste.
    Well, regarding DH/CRIT I guess this would help normalise damage. If your big hitting abilities have multiple instance, your damage should be more homogeneous, like less "lucky crit on the good skill".
    Midare is a good example

    And yet again, Midare is a good example of skill that makes people smiles when it C+DH
    (0)