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  1. #1
    Player
    Sylvain's Avatar
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    Oct 2015
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    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90

    Suggestion for Controller user for ground marker placement

    Hi,

    As an AST/DRK/MCH playing with a controller, I often have to place ground marker. While the current system is fine when we have to place something close (I can easily weave these marker, a bit of clipping with AST sometime) it is however much harder to place these at max distance.

    The reason is simple, if I accidently put the marker too far it turns purple, I have to toy with the camera/movement and welp, it's not always easy.

    Could it be possible to add an option (something you check in the character options) where the ground marker cannot go further than the maximum range.

    By that I mean, if the skill range is 25yalms, I cannot move the marker any further.
    This would be very handy as anytime I would have to place something far, I could just make it go "far" without failure (like, I don't have to back the marker because it turned purple)

    Thanks
    (3)

  2. #2
    Player
    Rongway's Avatar
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    Aug 2013
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    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    (Yes, please.)

    The ground target marker should be "leashed" to your character so that it can't go farther than max range even if you move your mouse out of range.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Yes, I'm in favor of anything that makes ground markers simpler, quicker, and more intuitive to place correctly, and this sounds like it could help quite a bit.
    (0)

  4. #4
    Player
    Magictrix's Avatar
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    Aug 2013
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    63
    Character
    Magic Trix
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 90
    make a macro like:

    /micon ability
    /merror off
    /ac ability <t>
    /ac ability

    You'll either cast the ability at your target without the ground target, or you'll get the ground target as a fall back if you don't have a target.
    Yes ground targets are a pain with gamepad.
    (0)

  5. #5
    Player
    Rongway's Avatar
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    Aug 2013
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    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Magictrix View Post
    make a macro like:

    /micon ability
    /merror off
    /ac ability <t>
    /ac ability

    You'll either cast the ability at your target without the ground target, or you'll get the ground target as a fall back if you don't have a target.
    Yes ground targets are a pain with gamepad.
    This doesn't address the issue at all.

    Ground target abilities have a radius of effect, as well as a range. If a target is 34 yalms away and has a hit radius of 5, it is effectively 29 yalms away for the purpose of AoE attacks. If you have an action with a 25y range and a 5y radius, you can effectively hit things up to 30y away. Given this particular target and this particular action, you can hit the mob, but it's unnecessarily irritating to do. You have to drag your cursor out to just-barely-not-out-of-range, so that the very edge of your ground target overlaps with the mob's hit circle; however, if you move it even a pixel too far, the cursor goes purple and you have to reposition. You cannot just center it on target with a macro.

    The ground target circle should just stop moving away from you once it reaches max range, so you can put your mouse on or beyond the mob you want to hit, and still get it with a ground AoE.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Magictrix's Avatar
    Join Date
    Aug 2013
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    63
    Character
    Magic Trix
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rongway View Post
    This doesn't address the issue at all.
    It effectively removes the need to ground target in the first place.


    Quote Originally Posted by Rongway View Post
    You cannot just center it on target with a macro.
    The macro doesn't center it on a target. The macro overrides the need to position the ground target in the first place by just casting the ability straight up on the target -- which consequently happens to be "centered on target with a macro".
    (0)

  7. #7
    Player
    Rongway's Avatar
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    Aug 2013
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    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Magictrix View Post
    It effectively removes the need to ground target in the first place.
    I demonstrated a clear need to use a ground target. Read my reply again.
    The macro doesn't center it on a target. The macro overrides the need to position the ground target in the first place by just casting the ability straight up on the target -- which consequently happens to be "centered on target with a macro".
    That's a total contradiction. It doesn't center on target. It happens to be centered on target. Read my reply. Your solution is completely unrelated to the problem presented in the original post, which is explicitly about placing a ground target at extreme range.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    Magictrix's Avatar
    Join Date
    Aug 2013
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    63
    Character
    Magic Trix
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rongway View Post
    I demonstrated a clear need to use a ground target. Read my reply again.

    That's a total contradiction. It doesn't center on target. It happens to be centered on target. Read my reply. Your solution is completely unrelated to the problem presented in the original post, which is explicitly about placing a ground target at extreme range.
    Ok you're right.

    -
    make a macro like:

    /micon ability
    /merror off
    /ac ability <t>
    /ac ability

    You'll either cast the ability at your target without the ground target, or you'll get the ground target as a fall back if you don't have a target.
    Yes ground targets are a pain with gamepad.
    (0)

  9. #9
    Player
    Rongway's Avatar
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    Aug 2013
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    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Magictrix View Post
    still missing the point of the thread
    You're still missing the point of the thread.

    (1)
    Last edited by Rongway; 01-23-2019 at 03:50 PM.
    Error 3102 Club, Order of the 52nd Hour

  10. #10
    Player
    Sylvain's Avatar
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    Oct 2015
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    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Magictrix, you assume I have a target.
    My issue is also when I have no target, you don't always want to place the star under the boss (in my case since I mostly play AST)

    A good example would be OS11 where we had to adjust our position during the diffuse canon wave because I just couldn't place the star quickly enough due to the distance issue (me struggling to put it at the right distance because it would either be too close from the center of the arena or simply outside of it if I'd hold the stick 0.2s too long). This wasn't a big issue because I'm with a static, but this could have been a real pain in PF.

    Rongway diagram is exactly what I'm refering too

    Also, while it might not be as prevalent with mouse user, on the controller, the further your marker is, the faster it goes, if can very easily weave a well placed Star in melee to be exactly where i want it to be, but the further I have to place it the harder it becomes because every fraction of a second I hold the stick the marker goes several yalms away (to the point it can leave the arena in 0.3-4s)

    This proved to be extremely annoying on boss like Mygdragosa where I actually moved around with the marker in front on me to drop it once I reached the destination. (For ArkMorn)
    Same for kefka after the second graven image, while I had much more time, being able to limit the placement to the max distance would have been of great help instead of me doing 4-5 back and forth trying to pinpoint the position while dodging stuff. (At least I wasn't losing uptime at this time)
    (0)
    Last edited by Sylvain; 01-23-2019 at 06:11 PM.