Actually I play since Alpha testing.
I didn't actually want to have to give any specific ideas in how to innovate as I'm not a game designer and people are going to probably hold to an abstract example as something punctual.
But the basics on XI are moving, clicking, emoticons, ridding on a chocobo, talking to NPCs and using skills.
There's plenty of things to do other than just kill certain amount of monsters.
And even when doing so, they could make us do it with a certain weapon or a certain spell.
We could be solving crimes, asking NPCs for statements and then testifying having to choose the right answers.
We could enter in funny coreographed street fights in which triggering the right emotes in the right order would win the match.
We could be having to reach certain place on our chocobos before an NPC does.
There's plenty of things we could do, which aren't big budget things. Just sticking to the game's basics.



Reply With Quote


