Quote Originally Posted by Majidah View Post
But the normal sidequests? Come on. They are all basically get X item, kill X quantity of monsters, etc.

I was playing Deus Ex today (By eidos, which is owned by SE as far as I know) and I had this sidequest, right? The game runs on unreal engine, yet its so original it tells you to go kill infiltrate this building, find this mobster, knock him out with your fists, then throw the body off the building to fake a suicide.

They took the game's basic elements and spinned them into something *really* original.
So what are the basic elements you want them to use?

For DoW classes their only basic element is to kill things and in the process of killing things, occasionally collect items. The side quests we have DO use these basic elements. The variation we have on this is either kill X number of enemies or kill a specific enemy (effectively what the DX:HR quest boils down to).

For DoH we have their basic element of crafting items, they have their leve quests (which are basically repeatable side quests) where their objective is to craft a certain number of specific items.

For DoL we have gathering, similarly to DoH classes, their leve quests focus in their abilities.


The side-quests might not offer anything different but then you have to work within the elements of what the game offers, and that's exactly what they do.