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  1. #11
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    743
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Transient_Shadow View Post
    What are you even talking about? You said single target. Miasma II is 200 potency. Broil II is 230. aka dps loss. Two or more targets is when you start weaving again.
    To put it this way as someone else put it

    "It's better to use Miasma 2 to weave. Plus while the potency is 200 it's slightly higher because it's affected by SPS. Still isn't better than Broil though." (Not my words)

    The thing to remember is that broil2 cast and recast is the gcd so there is a potential for clipping there. Miasma 2 is instant and you can weave energy drain with it. You can even look at fflogs and you will that a good amount of the fastest runs, the sch in the group will use miasma at least 15 times.

    But other than that in terms of a wishlist:

    1. More spells in that could use up the fairy gauge
    2. Adjustments to SCH aldo cause its potential to cheese mechanics and lb generation is a bit too strong.
    3. Trait that upgrades bio 2 and miasma to something unique to the Sch.

    More to come
    (0)

  2. #12
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Transient_Shadow View Post
    What are you even talking about? You said single target. Miasma II is 200 potency. Broil II is 230. aka dps loss. Two or more targets is when you start weaving again.
    You clearly don't understand how this game works, then. The engine locks you in place for a minimum period (.75 seconds, last I recall, plus ping if you don't queue a spell or ability ahead of time) in order to play animations. This includes the animations that play whenever you use a spell or weaponskill with a cast time (which locks you out of using anything while that cast bar fills up), and including abilities such as Energy Drain, Lustrate, and so on. Every spell or ability has a minimum animation time you have to abide by, and because of this minimum time, using Energy Drain inbetween Broil IIs yields less overall DPS compared to using it after casting Miasma II, because you get to use it while your Global Cooldown Timer (which most spells and weaponskills operate on) is rolling down, instead of having no time to due to the cast time of Broil II taking up that entire period, resulting in what people call clipping (short for animation clipping, which refers to any period where any animation prevents you from regaining control of your character as described above, in this game's case it prevents you from using another GCD spell to keep that timer rolling as soon as possible). That's the crux of this issue.
    (0)
    Last edited by Grimoire-M; 01-21-2019 at 09:30 AM.
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  3. #13
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    To put it into numbers in case it's still not clear

    If you do BroilII -> Energy Drain -> BroilII you do 230+150+230 potency over 5.75s (2.5+0.75+2.5, even tho ED is instant you have that animation lock Grimoire-M just talked about, and you have to take it into account). So we have 610potency over 5.75, so 106potency per sec for these 2 gcd

    If you do MiasmaII -> Energy Drain -> BroilII you do 200 + 150 + 230 over 5.00s (here you don't take the 0.75 because it happens while the GCD is ticking because MiasmaII is instant)
    So we have 580 potency over 5s, which is 116 potency per sec

    To do a proper dps comparison you would have to do it over the course of an entire 45s cycle. But what I just wrote should be enough to show you that it is in fact a dps gain to use Miasma2 to weave ED.

    Altough it is a dps gain, I wouldn't call it a "major dps gain"

    Clipping all 3 ED (or any ogcd actually) would make you loose 2.1s of dps which is almost a broil2. While they will effectively stack up over the course of a fight (assuming you clip every single ED) that would result in a loss of 6-8 broil over the course of a regular fight. That alone shouldn't break your dps. In my personal experience, most healer loose much more just by not having their GCD rolling all the time which is the first source of dps loss.

    However, SCH having many ogcd, if you clip absolutely every single ogcd, not only the Aetherflux spells, then you will see a major difference in your dps.


    This issue could be easily fixed if SE would simply apply AST treatment with Malefic to the two other healers
    (3)

  4. #14
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sylvain View Post
    However, SCH having many ogcd, if you clip absolutely every single ogcd, not only the Aetherflux spells, then you will see a major difference in your dps.
    This, so much.

    It becomes major when you then factor in that you're able to combine another oGCD alongside ED and Miasma II in order to free up room for another Broil II later on. In addition to all the Aetherflow abilities, you have Aetherpact/Rouse/Chain/Shadowflare/ET/Deploy/Dissipation and all of the Role action cooldowns you can weave in as well. SCH's ability to doubleweave on demand and maintain DPS while on the move is the primary advantage it has over the other two healers. Ruin II hasn't been updated in order to help balance their DPS out as a result. Miasma II breaks that rule in certain situations.

    Also, Pet Actions break all of the above because they're tied to your pet's GCD, not your own. They work on a similar, but wonkier system that is governed by server checks on top of animation lock, but you can still weave them while you're casting your own spells, as long as the spell is on the pet hotbar and you watch your fairy's Embrace casts. In theory, this enables some super heavy micromanagement windows, such as slidecasting Broil II into melee range while commanding Eos to move underneath the boss before popping Miasma II so you can put Excog on the main tank while also telling Eos to use Whispering Dawn and intentionally resetting Aetherflow's cooldown just in time for you to pop it in that same two GCDs while enabling you to DPS through a weak Raidwide AoE followed by an immediate Tank Buster. It's ridiculous yet also completely possible to do that with the current system.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    However, SCH having many ogcd, if you clip absolutely every single ogcd, not only the Aetherflux spells, then you will see a major difference in your dps.
    It makes me wonder if they could do something in 5.0 alike to the lenience we get with stutter-stepping, allowing oGCD animations to flow into GCDs earlier without cancelling them, cutting the maximal clipping time down from the average ~.7 seconds to .4 or less.

    Of course, there are also just some animations which are stupidly (sometimes even to the point of self-contradiction, in the case of Swiftcast) long that could just be individually revised.

    The ~.75s rule of thumb is accurate in most cases, but not all. Right now, on my 1.8s GCD Monk I can double-weave with just a bit of clipping between certain oGCDs (e.g. EF-SP) but that clipping is scarcely reduced by RoF's 15% Attack Speed penalty, when it should help massively; there may already be some hidden scaling going on behind everything. Whatever is, though, it's not enough.

    While I don't want to remove the value of clip-conserving skills -- just make the a little less necessary while reducing their potency gap a tiny bit, til it's mostly based on mobility instead of equal parts that and oGCD access -- if we could reduce it to below .5s naturally, we'd hit a new breakpoint for reducing output loss on the 80% GCD casts like most ST healing spells and the like. Add a 20% cast speed reduction, reduced by 5% per rank, to Enochian and you'd be able to weave after Fire and Thunder III, as well, not just Firestarter and Thundercloud.
    (1)

  6. #16
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Grimoire-M View Post
    This, so much.

    snip
    Yeah well, the list of "what clips" with SCH is very extensive
    It was just to show (and support) your claim.
    I also specifically pointed that a few clipping isn't a big deal (like, "only" EF) but it can go out of hand if you clip everything.
    Good reminder on pet action I forgot about it.

    @Trensient_Shadow : However, no matter what happen, priority is still to heal no matter how much clipping you do. A dead group does 0 dps (and this will affect more your rdps than clipping)
    Avoiding clipping is something you learn to do overtime, basically see it as a mean to progress.
    First, you learn to efficiently heal the fight
    Then, you try to improve your dps by upkeeping your DoTs and having a maximum amount of Broil cast
    Finally, you start replacing some Broil by MiasmaII to avoid clipping, thus increasing your dps.


    Quote Originally Posted by Shurrikhan View Post
    It makes me wonder if they could do something in 5.0 alike to the lenience we get with stutter-stepping, allowing oGCD animations to flow into GCDs earlier without cancelling them, cutting the maximal clipping time down from the average ~.7 seconds to .4 or less.

    Of course, there are also just some animations which are stupidly (sometimes even to the point of self-contradiction, in the case of Swiftcast) long that could just be individually revised.

    The ~.75s rule of thumb is accurate in most cases, but not all. Right now, on my 1.8s GCD Monk I can double-weave with just a bit of clipping between certain oGCDs (e.g. EF-SP) but that clipping is scarcely reduced by RoF's 15% Attack Speed penalty, when it should help massively; there may already be some hidden scaling going on behind everything. Whatever is, though, it's not enough.

    While I don't want to remove the value of clip-conserving skills -- just make the a little less necessary while reducing their potency gap a tiny bit, til it's mostly based on mobility instead of equal parts that and oGCD access -- if we could reduce it to below .5s naturally, we'd hit a new breakpoint for reducing output loss on the 80% GCD casts like most ST healing spells and the like. Add a 20% cast speed reduction, reduced by 5% per rank, to Enochian and you'd be able to weave after Fire and Thunder III, as well, not just Firestarter and Thundercloud.
    Well, I don't think they can remove the animation lock, it seems to be part of the whole "clunky server side" issue. I mean, just making Mudra client side with a shorter animation lock seems to have been a complicated thing to do.

    One very simple change they can do is reducing Broil, StoneIV cast to 1.5s
    I mean, that didn't solve ALL AST clipping issue, but it sure helped a freaking lot.
    Beside my Starplacement I barely clip anything (some bad habit remains)

    For BLM, perhaps a future rework of ... I forgot the name of that spell... you know the instant crap one ... could help
    Or simply making Fire1 a 1.5s cast (that would help a lot of BLM learn the job)

    Or ultimately (I don't see that happening) Allow OGCD to be cast while casting.
    Some skill have this property in WoW, like, you can use Fireblast while casting a Fireball on a mage.
    But this will defintely never happen, the game engine seems to be too clunky to allow such a thing
    (1)
    Last edited by Sylvain; 01-21-2019 at 09:31 PM.

  7. #17
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    Ok so I'd like to apologize to Grimoire-M. I didn't fully understand what Weaving was and I looked like a dumb dumb thinking something completely different. Lesson learned >.>'
    (7)

  8. #18
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Changes :
    • Removal of the critical effect from Adlo giving a boosted shield.
    • Deployment Tactics cost now 1 aetherflow stack.
    • Deployment Tactics now increases Faerie Gauge by 10.
    • Eye for an Eye back to Scholar skills.
    • Sacred Soil and Shadow Flare can be stacked.
    • Dissipation invoke the same fairy at the end of the effect.
    • Emergency Tactics additionnal effect allow the next Addlo or Succor to cost only 50% mana. In Sacred Soil II, it goes to 25%.
    • Broil I, II... cast time goes to 1,5.
    • Selene updates : Silence Dusk is replaced by Whispering Dusk : Erects a magicked barrier which nullifies damage equaling 130 potency to all nearby party members.
      Duration: 30s ; Fey Caress additionnal effect give 60 potency heal to all members.

    New skills :
    • Eye for an Eye II : Erects a magicked barrier around a single party member or pet. Duration improved: 20s --> 30s
      Barrier Effect improved: 20% --> 30% chance that when the member is attacked (physical or magical), the striker will deal 10% less damage. Duration improved : 10s --> 15s
    • Broil III
    • Sacred Soil II : Duration improved: 15s -->20s. Additionnal effect improved: Inside the area, Succor and Addlo cost 50% mana.
    • Aetherflow IV (trait)
    • Phoenix ascendance (recast time 300 sec) : Cost all the fairy gauge. The fairy transforms into a Phoenix for 20 sec. During this time, she can cast one only action : Breath of the Phoenix which can revive a party member dead without penalty. Cast time : 3 sec.
    (1)
    Last edited by Ceasaria; 01-22-2019 at 08:55 PM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    Well, I don't think they can remove the animation lock, it seems to be part of the whole "clunky server side" issue. I mean, just making Mudra client side with a shorter animation lock seems to have been a complicated thing to do.

    One very simple change they can do is reducing Broil, StoneIV cast to 1.5s
    I mean, that didn't solve ALL AST clipping issue, but it sure helped a freaking lot.
    Beside my Starplacement I barely clip anything (some bad habit remains)

    For BLM, perhaps a future rework of ... I forgot the name of that spell... you know the instant crap one ... could help
    Or simply making Fire1 a 1.5s cast (that would help a lot of BLM learn the job)

    Or ultimately (I don't see that happening) Allow OGCD to be cast while casting.
    Some skill have this property in WoW, like, you can use Fireblast while casting a Fireball on a mage.
    But this will defintely never happen, the game engine seems to be too clunky to allow such a thing
    There does have to be some sort of fixed minimum lockout timer though, especially given that it applies identically with client side animations like Mudras (just at a shorter lock), which could then be reduced... arbitrarily.

    These were also shorter back before the shift to the SB framework back in way late HW. There was a point just after the servers were moved down the street from me where my Ninja could get Suiton off with barely clipping and my SkS Monk could double-weave. I was done raiding by then, took a break for a month, and when I came back, could barely single-weave despite still using WTFast at the same low ping outside of the spike-y times of day and only packet loss increased (though that by... a lot).

    Allegedly during HW there was a period of time where one could hack one's GCD speed that some of the higher end guilds were using to get alt gear runs done even faster, alongside shits-and-giggles-runs and they had to change over some code to prevent that, much like preventing speedhacking (client trust of movement) and position-hacking before for PvP? It seems to have had unintended consequences elsewhere.
    (0)

  10. #20
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Grimoire-M View Post
    Indomitability Potency reduced to 300 and cooldown reduced to 1s, down from 500 and 30s respectively. (Weaker, but far more spammable)
    Fairy ability added: Fey Cradle - Commands pet to consume 50 Fey Gauge for a 450 potency AoE heal on a 60s CD. (Note that pet potency differences will put this in line with the nerfed Indom)
    Making Indom a 300 heal would just mean people would never use it and only use Fey Cradle to help AOE heal when that's up every minute instead. This would result in pushing the healing burden onto the other two healers, meaning even lower DPS for them.
    (5)

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