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Thread: BLU & RNG

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  1. #1
    Player
    Hyala's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    16
    Character
    Hyala Silverkin
    World
    Mateus
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by SWB View Post
    What I hate is they said they wanted this to be the blue experience, yet I don't remember having to farm mobs for their spells with a percentage chance. You learned it if you ate the mob, used Lancet, used the item, or got hit, with a 100% success rate.

    How is this true to blue mages identity? How is this supposed to be a solo job when we're required to spend hours farming a single spell at 50 in a party of blue mages?

    Not true, it was this way for Blue Mage in ffxi. You had to trigger a mob to use its ability and then it was an RNG chance of success
    (1)

  2. #2
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    The bad RNG is only really a big issue for instanced Spells, specifically Trials. Basically encouraging players to get a carry with someone at the level cap instead of actually playing the new job. Since world enemies are usually abundant in a single map and respawn fast enough, while giving the BLU multiplied EXP too making the non spell learning kills to not be a complete waste.

    A suggestion that has been growing in Twitter and The Balance's discussions I've seen is to gran a 100% chance for spells behind instanced content if the party was entirely made of Blue Mages (4 or 8 BLU) akin to the minimum ilv 100% chance of multiple Orchestrion drops. Would be a good solution to bypass the randomness, while keeping it a challenge and at the same time having players to actually play BLU.

    In the end BLU is a mini-game in itself. It has a collection mini-game and a challenge hall. Which is fine, really. But when the best way by far to obtain part of that collection is by barely playing BLU itself, then that part of the mini-game needs a slight adjustment. Collecting Ultros and Typhon spells inside the Carnival itself was actually pretty cool. Trying to discover enemies with the spells you wanted that were easier to kill multiples of them in succession was rewarding in itself as well (like a Leve enemy that casts the Look or realizing you could do Turn 2 instead of Turn 1 for multiple chances of obtaining High Voltage).
    (1)
    Last edited by zuzu-bq; 01-20-2019 at 05:31 AM.

  3. #3
    Player
    SWB's Avatar
    Join Date
    Dec 2015
    Posts
    89
    Character
    Periwinkle Cockscomb
    World
    Midgardsormr
    Main Class
    Scholar Lv 86
    Except ff11 was balanced because every other caster had to pay an arm and a leg to have all of their spells, whilst blue mage didn't have to spend anything but time (albeit a lot of it) where in 14 other jobs don't have to scrape their poclets for their abilities and won't end up in dungeons without their skills like in 11.

    Therefore blue shouldn't be treated the same, and they shouldn't hold how the job was last done over every other iteration of it where the job was more about USING enemy skills to be a unique job, not in HOW YOU OBTAINED the spell, seeing as they're mostly different means of obtaining depending on the game.
    (3)

  4. #4
    Player
    CastUlitma's Avatar
    Join Date
    Jan 2019
    Posts
    1
    Character
    Super Unknown
    World
    Jenova
    Main Class
    Scholar Lv 70
    200+ Ramuh runs.

    I've seen it drop for others I was helping once.

    Ridiculous RNG on him.

    The Blu was fun until this garbage.

    Finally got in a party of 6 BLU, tank, and healer...
    (1)
    Last edited by CastUlitma; 01-22-2019 at 12:43 AM. Reason: Ramuh helped finally.