I don't see any reason, at this point, that SE would change the stat mechanics to vary from class to job.
I don't see any reason, at this point, that SE would change the stat mechanics to vary from class to job.


I don't think the mechanics will change. It's just that ARC/BRD is the only pairing I could imagine having an issue where a class needs completely separate stats from its job.
Obviously I can't know for sure--I'd be most likely to guess that ARC songs won't have a stat mod. But if they do, and it's not DEX/PIE(or STR, I guess), I'll be a little sad. Not enough to QQ, but a little. I just like to speculate and post threads on the forum, because no one's actually in-game right now to talk to. :<
Last edited by Mychael; 02-28-2012 at 06:04 PM.
Nah, I believe several jobs would benefit greatly from differen stats then the class.
Paladin
PLD Abl. 2 Grants a HoT effect on all party members within range when a healing spell is cast on you. Would need MND to modify ability
PLD Mag. 1 Restores target HP. When cast on another player, restores 50% of their HP in addition to a portion of your own. Again, would appear to requre MND to modify ability
Warrior
WAR Abl. 1 Redirects a portion of the next damage you sustain back to its source. Various options for the modifier for this one
WAR Abl. 4 Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range. Possibly VIT to mod buff component, PIE for stuns.
Dragoon
DRG Abl. 3 Deals fire damage to all enemies within range of the target. Appears it should be modified by INT.
So , when you look at abilities individually, it definently appears that there are in fact, several abilities amoung a few jobs, that would appear to be just as likely to have issues of needing completely different stats needs for Job abilities then for class needs.
Last edited by Coglin; 02-29-2012 at 09:54 AM.
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