Seeing as how 1.23 is slated to be the last patch before 2.0, therefore there's only one patch between us and 2.0, I'd imagine those things would probably not be implemented until 2.0 or later.
I finally got my internet set up again two days ago, but I was busy playing patch 1.22 and working so I havn't had much time to work on getting the OP updated.
I did add some pretty pictures and also updated with information from the yoshi-p post in this thread.
Cheers, will do more when I have time.
edit: I decided to stay up a bit later and I think I'm mostly caught up now. Let me know if I missed something.
Last edited by Zetsumei_Tsunarashi; 04-29-2012 at 11:15 AM.
/bump for new players
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
Wow, well with how fast 1.22 came around from 1.21...what was the ETA on 2.0 beta testing again? Because this time we need to THOROUGHLY test it and they need to keep the same level of openness through out and onwards in XIV's future.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
This may be a little bit off topic, but I really hope Gilgamesh is a much more centric character than he was in FFXI. Hopefully both an ally and a boss at some point, and certainly with the humorous slant similar to what he had in FFXII.
Thoroughly testing 2.0 will not have "that" much of an effect, Beta testing is about everything really BUT they're porting over all (or almost all) of the content in this current version over to it which has already been tested and bugs sorted out.
The only testing we're likely to do is graphical since all content will work since its just copy/pasted from this version of the game.
PS3 users will need a test though since its going to be in OpenGL and not DirectX and the game will be programmed differently.
Ah, well in that case I wonder if we'll actually see some of the landscape changes prior to 2.0, since the road map still says radical changes to world from end of july to september.Thoroughly testing 2.0 will not have "that" much of an effect, Beta testing is about everything really BUT they're porting over all (or almost all) of the content in this current version over to it which has already been tested and bugs sorted out.
The only testing we're likely to do is graphical since all content will work since its just copy/pasted from this version of the game.
PS3 users will need a test though since its going to be in OpenGL and not DirectX and the game will be programmed differently.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Anyone think it's likely that when you first start up 2.0 there will be a cut scene stating that an allotted time has past? If Dalamud crashes, or lands, or does anything that would change the face of the planet (or at least Eorzea), it wouldn't make sense that in the game world it would just change over night.
I think you're underestimating just how scary powerful Dalamud is. I'm sure we'll get a cutscene showing devastation of the current landscape, but given what Dalamud is doing, I can imagine it just wrecks the place in one night.Anyone think it's likely that when you first start up 2.0 there will be a cut scene stating that an allotted time has past? If Dalamud crashes, or lands, or does anything that would change the face of the planet (or at least Eorzea), it wouldn't make sense that in the game world it would just change over night.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.