Engines don't actually take that long to make especially if you're designing one specifically for one game when said game is already produced. Borrowing toolsets from another could speed it up though.
Ok cool.
I hope they produce some pics and clips from 2.0 work again soon. I love the last one but at a year old i was really hoping E3 would give me something to knaw on for a while. Can't wait. Need to feed my graphics addiction. >.<
Fiddler Bridgeburner
>>Balmung<<What Grand New Adventure Awaits our Heroes?
Thanks for keeping this list updated. Was a good read.
/bump
This info needs to be on the front page.
Added some more rep post this week. English rep had nothing really interesting but we got a few new infos from JP side thanks to Reinheart.![]()
Lots of 2.0 info coming out lately as we get closer and closer to the launch (so much I was pretty behind!). I got it all caught up now though.
If you missed any of the recent dev post, now's your chance to catch up! Also I've been seeing a lot of old questions pop up from new people who may not be aware of this thread, so for those people, I hope you can go through the old posts and find the answers to those questions.
Cheers folks!
A bump for those who were asking for this info.
Don't forget that Yoshi-P strongly hinted new magic class(s) for 2.0 launch from the latest interviews.
Nothing confirmed, but could set up a "rumor" section.
/10 chars
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.
limit breaks
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.
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