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Thread: Anima+Death=<3

  1. #161
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Definitely against this idea... Also I think you misunderstand the whole lore point, I don't believe it takes away life force rather that by overusing anima it could have potential damage. Eventually one might disappear into the aether forever, or they cannot reconstruct their bodies. Might even have a point where overdoing it cause damage like a missing limb, deformities, etc. While the whole idea could be interesting for a "lore" approach it's just going to cause more trouble than benefits. Leave it as is.
    (0)


  2. #162
    Player

    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    10
    *sigh* He's really trying with this one, isn't he.

    Don't like it, don't use it. WORST CASE scenario, don't let us TP to places we haven't been to. If anima was changed around I'd be fairly upset.

    Many many many people keep stating not everyone has the pleasure of being umemployed/nothing to do, and between a kid and my studies, I don't get enough time on here as it is I like the system the way it is, as do many others.
    (0)

  3. #163
    Player
    VytasBismarck's Avatar
    Join Date
    Apr 2012
    Posts
    100
    Character
    Vytas Bismarck
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I see quite a few problems with Rokiens idea (as usual)

    1. Anima regeneration is already not fast enough for an active player (i have 3 mules porting me to feel comfortable)
    So asking for lowering everybodys anima when they die is very selfish, coming from someone who doesn't use it much cause he spends 99% of his time posting on forums instead of playing the game.

    2. With Hamlet supply anima rewards bigger anima loss would only force a player to do a lot more gathering/crafting for hamlet even if he doesnt want to. Wich simply would make the game less enjoyable for those who want to do other things in game instead.

    3. We all know those awkward moments when after recruiting a Full Party, everybody gathers for teleport and stands there awkwardly waiting for someone else to port. Now i have 3 mules, so i happen to have enough anima even after new content comes out and i find it disturbing that most of the players who dont have mules are forced to get to this situation where they would feel discomfort of trying to avoid using their precious anima... Forcing others to port them. Rokiens ideas would make this awkward situation occur even more often...

    Long story short this idea would make the game less enjoyable for many people (most of the active players who dont have mules for anima) and only add a little bit of excitement of death for very passive players who play now and then and always have full anima.
    (2)

  4. #164
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    lol.. I don't like this idea OP... that would just make me want to walk away from the game.
    (0)

  5. #165
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by illriginalized View Post
    lol.. I don't like this idea OP... that would just make me want to walk away from the game.
    I had an idea. Could porting to gridania be free after completing one of the three quests. Ifrit, Garuda or moogle? It's a pain in the ass to have to ask for port when you win those fights. I think that's what annoys most people. You win it 10x in a row, that's 2-3 anima per port. I think it would be easier to implement and everyone would win.

    By free, I mean, given 5-10 min of the primal death. Only in this case you could port free to gridania.

    What do you Guys think?
    (0)

  6. #166
    Player
    VytasBismarck's Avatar
    Join Date
    Apr 2012
    Posts
    100
    Character
    Vytas Bismarck
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Noir View Post
    I had an idea. Could porting to gridania be free after completing one of the three quests. Ifrit, Garuda or moogle? It's a pain in the ass to have to ask for port when you win those fights. I think that's what annoys most people. You win it 10x in a row, that's 2-3 anima per port. I think it would be easier to implement and everyone would win.

    By free, I mean, given 5-10 min of the primal death. Only in this case you could port free to gridania.

    What do you Guys think?
    I would rather have the option to turn in the tappers at the primal eatheryte, the one that you click on to enter the instance. So you dont have to travel to the NPC in grid each time, kinda annoying to keep doing that hundreds of times... even if tele would be free.
    (0)

  7. #167
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by VytasBismarck View Post
    I would rather have the option to turn in the tappers at the primal eatheryte, the one that you click on to enter the instance. So you dont have to travel to the NPC in grid each time, kinda annoying to keep doing that hundreds of times... even if tele would be free.
    Hey guess what, you only have to teleport once in a full day of ifrit party/ garuda party. Teleport once getting there, set hp(because you know you can have two now right?). Return to and from: total anima spent 6.

    Also with the easiness of gaining anima back now with hamlet, I don't see an anima issue anymore.
    (0)

  8. #168
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Also people, just don't say "I DON'T LIKE IT".
    I have a pretty good base there, i'm pretty sure we can craft it into something cool, so next time don't say I don't like it, try to build off of it. Thanks.
    (0)

  9. #169
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I DON'T LIKE IT
    (1)

  10. #170
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I DON'T LIKE IT MORE!!!
    (2)

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