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Thread: Anima+Death=<3

  1. #141
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Vanguard319 View Post
    Yet another anima thread... Congrats, you are now officially the forum equivalent of a birther.
    Oh god that comment hit a funny bone in me. I hope others picked up on it.
    (1)

  2. #142
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    now that you can gain anima I think this idea should fit in just fine. It would be almost a perfect balance.
    (0)

  3. #143
    Player
    wolfsspirit's Avatar
    Join Date
    Mar 2012
    Posts
    276
    Character
    Lakota Pride
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    same effect if u keep running..and fighting .... you get tired = weakened and finaly die from exhaustion.
    no thanks.. its good as it is
    (5)

  4. #144
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by wolfsspirit View Post
    same effect if u keep running..and fighting .... you get tired = weakened and finaly die from exhaustion.
    no thanks.. its good as it is
    I don't get why people are so against a stronger death penalty. It wouldn't even be that strong anymore that you can just regain all your anima back by doing hamelet.
    (0)

  5. #145
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Anima is weak and so is our current death penalty.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  6. #146
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I don't have a problem with anima per se, but I AM worried that it's implementation will have negative effects on world design down the line. If players don't actively have to traverse the world, why bother putting much effort into it? Or even, taking it a step further, why not just have the content finder port you to the instanced areas straight from town, removing the need to leave them at all?

    Of course, I'm not saying either of those will happen, but the connections link up well in my head and it has me worried
    (0)

  7. #147
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Stop bumping your old crappy ideas
    (7)

  8. #148
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    stop it Rokien
    (9)

  9. #149
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Death penalty and anima are all fine as it is.

    Edit: It may be my loss of course, who knows, but I'm actually considering blocking you man. You're no longer posting for discussion of ideas or anything, it seems to me its just to spite people.
    (2)
    Last edited by Holland; 04-28-2012 at 04:34 AM.

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  10. #150
    Player

    Join Date
    Apr 2012
    Posts
    69
    I think anima is likely just a temporary thing anyway.
    From what I understand maps will be a lot smaller (but less repetitive) in 2.0, and the need for anima to cut down on travel time will be negligible.
    (0)

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