Results -9 to 0 of 178

Thread: Anima+Death=<3

Threaded View

  1. #11
    Player
    Focant's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Arturia Rivaut
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rokien View Post
    I know what the lore said ^.^ it says you must rest, but use it too often, it weakens the body and can cause serious damage.

    Well, this penalty would be time(as you said). In 2.0 I'm sure we are gonig to have different mods of transportation, so why not? I even made a thread about trains(transportation) If anima is soo important to people, they need to re think ...their levels ....of importance? Idk.
    "Any kind of death penalty should, in my mind, only result in lost time"
    Ya, I don't like anima, but people do, so I'm trying to figure out a way, where people don't rely on anima. While trying to make it work with the game itself(lore and what not)
    Yes, but only beyond a threshold of many consecutive jumps. The safe number of jumps are within that 100 anima allowance. The time you have to rest is the time required to regenerate anima. My point is that there's no lore reason to place status debuffs on characters that are low on anima, only on those that fall below zero, which is impossible in-game.

    I feel you're going about this the wrong way though. You're trying to reduce dependence on anima while offering no alternative. You can say you've suggested other ways, but there are none in this thread. Anyone reading this would just see you trying to make their lives harder in a game they're trying to enjoy. It's fine if you want to phase anima out. To do this though, you absolutely have to present ways of replacing it that don't result in greatly increased inconvenience for players. You have to make it redundant.

    Also, I made a few edits to my first post that you might have missed. To sum up what I said, it's about balancing punishment. Shutting down the game whenever you die is a time cost, but not a reasonable one. Removing an entire travel option, similarly, is not reasonable. At most, you should sit out for weakness and spend time running back to where you were. You were sent back to start, but your 6 sided die wasn't replaced with a coin.
    (3)
    Last edited by Focant; 02-27-2012 at 08:00 PM.
    Arturia Rivaut - WIPE! - Besaid/Balmung