Page 2 of 18 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 178

Thread: Anima+Death=<3

  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I did say keep the teleport system..............
    (1)

  2. #12
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    the reason your gear gets durability loss is MAGIC wooooooooooooooot! some how the act of having to be "teleported while KO'ed causes your gear to be molecularity distorted....or something ....

    Anyhow...yeah anima is fine, the way it works is fine, the death penalty is fine, in my book.
    (1)

  3. #13
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    Item durablitly doesn't even make sense!? Why would one hit damage your gear over the previous hit? At least this has to do with lore, nor is it exp loss.
    Not everything has to "make sense" in the context of existing lore if doing so has to mean a huge inconvenience that sacrifices good gameplay.

    And whose to say that the killing blow wasn't the one that broke your shield, pierced your armor, or shattered your parry sword?
    (3)

  4. #14
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Wolfie View Post
    Not everything has to "make sense" in the context of existing lore if doing so has to mean a huge inconvenience that sacrifices good gameplay.

    And whose to say that the killing blow wasn't the one that broke your shield, pierced your armor, or shattered your parry sword?
    Or all of those things at once... one hell of a hit.
    (2)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Wolfie View Post
    Not everything has to "make sense" in the context of existing lore if doing so has to mean a huge inconvenience that sacrifices good gameplay.

    And whose to say that the killing blow wasn't the one that broke your shield, pierced your armor, or shattered your parry sword?
    Thing is, you start the fight at 100%, RIGHT befor you die it hits you for 400dmg your dur. is at 98% it hits your for anouther 400 dmg ALL your gear gets dmged like 10%(whatever percent it is.) just because you die, doesn't mean all your equipment is broken now.... There should be no difference to the 400dmg hit BEFOR you die and the 400dmg hit that kills you. This ties into lore and the game, my concept.
    (1)
    Last edited by Rokien; 02-27-2012 at 01:34 PM.

  6. #16
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    Thing is, you start the fight at 100%, RIGHT befor you die it hits you for 400dmg your dur. is at 98% it hits your for anouther 400 dmg ALL your gear gets dmged like 10%(whatever percent it is.) just because you die, doesn't mean all your equipment is broken now.... There should be no difference to the 400dmg hit BEFOR you die and the 400dmg hit that kills you. This ties into lore and the game, my concept.
    There isn't because the devs and animators didn't bother to put in special killing blow animations. it would take a lot of effort for no benefit. It makes sense even in real life, because when someone is dealt an instantly fatal blow, whatever they were wearing would damaged harder than it would have been if they survived the blow.

    Can you use your imagination for a bit an imagine that the killing blow is the one that you failed to block properly, because you were weak on strength? And that's the one where the monster's spell/claws/sword/whatever tore through your armor and mortally wounded you?
    (3)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Wolfie View Post
    There isn't because the devs and animators didn't bother to put in special killing blow animations. it would take a lot of effort for no benefit. It makes sense even in real life, because when someone is dealt an instantly fatal blow, whatever they were wearing would damaged harder than it would have been if they survived the blow.

    Can you use your imagination for a bit an imagine that the killing blow is the one that you failed to block properly, because you were weak on strength? And that's the one where the monster's spell/claws/sword/whatever tore through your armor and mortally wounded you?
    One bullet hole is not going to do more then the next....
    (0)

  8. #18
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    One bullet hole is not going to do more then the next....
    You can't actually draw a parallel to real life because this is magic fantasy hooha, but there's a big difference between a bullet that makes it through Kevlar and one that doesn't.
    (4)

  9. #19
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    I wish one of two:

    You either get a stats penalty when low on anima.

    Or you lose anima when dying.

    Period.
    (2)

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Majidah View Post
    I wish one of two:

    You either get a stats penalty when low on anima.

    Or you lose anima when dying.

    Period.
    Stat penalty would be good as well. It would have to be enough to where people wont use it though.
    (1)

Page 2 of 18 FirstFirst 1 2 3 4 12 ... LastLast