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  1. #11
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    Jul 2017
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    Quote Originally Posted by therpgfanatic View Post
    I run a software developer.

    You don't know what you're talking about. The server can and does restrict how many packets can be sent from the client at once and accepted by the server. Global cooldown is part of this scheme. They can make an adjustment to resolve this which won't require completely re-writing the XP award rules because the core problem is not the rules, but the limited restrictions on class swapping. That's the actual problem. The thing is engineers often think about the most complicated way to address something since coding is very complicated itself, and sometimes miss the more obvious solutions to problems that take much less work to implement.

    The solution here is to put class swapping on a timer if you just recently killed an enemy because the problem isn't XP rules but class swapping not having any timers on it to prevent abuse of the XP rules.

    Over in WoW if you switch your talents it locks your spells for several minutes to specifically prevent similar kinds of abuse. There's no reason FFXIV cannot do the same since players are not intended to swap classes during combat.
    Let me get this straight based off the info you have provided you want a company that is lying about the work required to solve said issue to establish a fair precedent my guess on some ethical ground of fairness? (BTW not saying SE is lying, just you seem to feel the statement about the work required is not necessarily true)

    Quote Originally Posted by therpgfanatic View Post
    Forcing the exploiter to kill one enemy every five minutes will stop the mass slaughtering of monsters that prevents legit players from leveling in the zone, and since it takes about 5 minutes to kill the enemy on the blue mage anyway using thousand needles there's no benefit to the swap anymore. It's the mass slaughter that is the problem.
    If you do that I will simply trade runs with an friend and we will mass kill much quicker because we do not have to worry about swapping after each kill. The slaughter will continue.
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    Last edited by Awha; 01-19-2019 at 05:49 AM.