Quote Originally Posted by Crushnight View Post
a 10 sec delay to switch jobs after using an ability would fix it without forcing people to miss queues since 45s timer (it would be on the player if missed at that point) but programming that in would be a nightmare on top of all the programming needed for 4.55 to 5.0 so i am fine with it being eventually ironed out if possible as it is nowhere near a serious enough issue to warrant immediate dev time
Adding a delay before another action can be done is not a "nightmare to code". It's a couple of if statements and a timer. It's a handful lines of code.

I have leveled multiple jobs and never have I ever had a need to switch between jobs rapidly while killing enemies on the overworld map.

That's not how this game is played and you guys know it, you just want to keep abusing an exploit.