Quote Originally Posted by Sylvain View Post
So I guess it woud work the same for blindness (for instance), let say someone got their eyes damaged for X reason (like, too light, burned, punctured) a healer could probably fix it as long as the eyes are still damaged. If the person were to wait for too long, and let the eye actually heal (which doesn't mean recovering eyesight) then there would be no way to return the original eyes, because it's been healed, it's too late (Technically it's the same irl with scare, you can prevent scare formation but once it's done, it's done you're stuck with it)
I think that must be how it works. Lots of characters have scars of varying degrees - it seems like those minor wounds should be the easiest thing to mend in a world where instant magical healing is possible, and yet they still happen. So it seems likely that it depends on how quickly the wound is treated, and it could also depend on the individual healer's skill level.

Magical interference is also possible. Apparently the attack used on [you-know-who] is used on players in the EX trial, and inflicts a status that prevents healing.

More generally, I figure there must be some kind of "threshold" between a severe injury that can be repaired with Raise, and one that simply cannot be undone. I figure in cases where we "should have been able to cast Raise" we either made an unsuccessful attempt to do so, or a good healer can actually sense the difference and know whether it should be attempted or not.

I expect in 'real' healing rather than the simple gameplay approximation, you need to basically flood the person with aether, and possibly even 'manually' mentally guide the repairing of damaged body parts. There must be a limit to how much you can do.