It's also heavily suggested to learn Acorn Bomb to sleep trash and pick them one by one.
It was my understanding that each blu I’m a party has their own rng chance of earning a spell, but if one earns it everyone earns it. So say the spell has a 10% drop rate and you have a 4 blu party, each person has an individual 10% chance of getting the drop, but since you’re in a party you then get 4 10% “rolls”. Each kill gets you 4 chances (in a 4 blu party) which does increase your odds of getting the drop over being alone.
I think it's the mob that rolls. If they roll to give it out, then all BLU's present get it, if they roll to keep it then no BLU's get it. More BLU's don't effect the odds in that case.It was my understanding that each blu I’m a party has their own rng chance of earning a spell, but if one earns it everyone earns it. So say the spell has a 10% drop rate and you have a 4 blu party, each person has an individual 10% chance of getting the drop, but since you’re in a party you then get 4 10% “rolls”. Each kill gets you 4 chances (in a 4 blu party) which does increase your odds of getting the drop over being alone.
Last edited by Jandor; 01-19-2019 at 01:03 AM.
Not sure if I'm misinterpreting this, but I feel like OP was asking logistically HOW to get into dungeons to be able to attain the spells. You have to use the undersized party / "unsync'd" option in your duty finder settings to be able to queue for a dungeon as BLU.
http://sigs.enjin.com/sig-ffxiv/681_80183bbf7eb3fdb9.png
It was still my understanding that a roll happens for each blu in the party, whether you want to look at it as the mob or the player doing the roll is inconsequential. I could just be crazy, but I really thought I remembered them specifically talking about how it’s ideal to farm with multiple blue mages in a party because of this.
It is, it changes the probability of learning the skill. If the skill has a 10% chance of being learnt and
- only one roll is done for the mob, then the probability of learning is 10%;
- one roll is done for each BLU without the skill, then the probability of learning is 1-0.9^k, where k is the number of blue mages without the skill. For k=4, it would be 34.39% and for k=8, it would be 56.95%!
At lower leves the best suggestion is to learn self destruct,toad oil and bristle.thye can all be learned at this level.
Run with some other blues.Have one pulla bunch of trash healing himself with whitewind and have them stay in mighty gaurd stance.
Now cast toad oil on yourself, then cast bristle.then run into the pack of mobs and self destruct.Then res at start and run back to team.
The 1000 needles option is probably better but this way is much more fun XD
thank you biggs that was what I was after. Thank you
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