Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    You must learn "1000 needles" first because you will never do enough damage to enemies and boss with just the water skill.
    And learn enough skills (10) to get White Wind from the NPC near Martyn. It will help you heal if needed.

    And if you can, set up parties because the more, the funnier (and you have more chances to get the skill than alone)
    (1)

  2. #2
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Tinibou View Post
    And if you can, set up parties because the more, the funnier (and you have more chances to get the skill than alone)
    Although the first part is accurate, more blu mages = more fun!

    The second part isn't, the mobs have a set % chance to learn the spell, and the number of blue mages makes no difference.
    (1)

  3. #3
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by seraseth View Post
    Although the first part is accurate, more blu mages = more fun!

    The second part isn't, the mobs have a set % chance to learn the spell, and the number of blue mages makes no difference.
    I read everywhere that the % chance is for each blue mage in the team and not on the mob itself ? Is that wrong ?
    (0)

  4. #4
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Tinibou View Post
    I read everywhere that the % chance is for each blue mage in the team and not on the mob itself ? Is that wrong ?
    afraid it's a flat % for the party whether your a party of 1 or 8 it's the same roll rng truly is a fickle thing
    (1)

  5. #5
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Crushnight View Post
    afraid it's a flat % for the party whether your a party of 1 or 8 it's the same roll rng truly is a fickle thing
    Quote Originally Posted by SannaR View Post
    Yes but as long as one blue mage learns the spell everyone else will learn it.
    That's why I don't understand what's the truth here. If there's such thing as "as long as one blue mage learns the spell everyone else will learn it" that means that each blue mage has the % chance to learn the skill. So it's not a % chance for the party.
    Ah, my head... :'D
    (0)

  6. #6
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Tinibou View Post
    That's why I don't understand what's the truth here. If there's such thing as "as long as one blue mage learns the spell everyone else will learn it" that means that each blue mage has the % chance to learn the skill. So it's not a % chance for the party.
    Ah, my head... :'D
    say learning a spell was 20% chance i does not matter how many blus are in the party that 20% chance is fixed it is just that every blu in the party learns that spell at the same time. It is a party roll for that spell not an individual
    (3)

  7. #7
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    It's a roll from the mob if it has used a blue skill given to the initiating party. It's one roll. It's a % the mob gives out regardless of the party size.
    (1)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tinibou View Post
    You must learn "1000 needles" first because you will never do enough damage to enemies and boss with just the water skill.
    And learn enough skills (10) to get White Wind from the NPC near Martyn. It will help you heal if needed.
    It's also heavily suggested to learn Acorn Bomb to sleep trash and pick them one by one.
    (1)

  9. #9
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Tinibou View Post
    You must learn "1000 needles" first because you will never do enough damage to enemies and boss with just the water skill.
    And learn enough skills (10) to get White Wind from the NPC near Martyn. It will help you heal if needed.
    Well, the first required dungeon is Tam Tara. You have to do that one before you can do your level 20 quest, so you should really start trying it as soon as it opens up at level 16. But you'll want to be in your mid 20's or so before you take on the cactuars that can teach 1000 needles. So in at least that particular dungeon, it's reasonable to not have 1000 needles yet (though if some people do, it's nice). For all the higher ones past Tam Tara, you're probably right that 1000 needles becomes de facto required (and that they all require having significantly more than your starting water skill, even that first one).
    (0)