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  1. #1
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Reynhart View Post
    It's also heavily suggested to learn Acorn Bomb to sleep trash and pick them one by one.
    Picking up flying sardine, it helps with mob tagging. Really useful for open world skills since only the initiating party even has a chance on skills.
    (0)

  2. #2
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Bsrking5 View Post
    Picking up flying sardine, it helps with mob tagging. Really useful for open world skills since only the initiating party even has a chance on skills.
    You can and do learn skills off mobs other ppl have claimed (purple).
    (0)

  3. #3
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Get, 4 BLU. Big pull. Fully buffed Self-destruct (Toad Oil, Peculiar Light, Moon Flute and Bristle). Repeat until boss, pull boss and have the room locked so the ressurected BLUs teleport inside the arena. That's the fastest way me and friends found to run throught dungeons. This strategy one shots every big pull until 2.5 dungeons. Always undersize even at 50 to avoid ilv Sync.

    You can do it solo too but you've to Ram's Voice the trash before you turn off Mighty Guard to explode yoruself and walk all the way back without using the Boss room teleport.
    (0)

  4. #4
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by zuzu-bq View Post
    Get, 4 BLU. Big pull. Fully buffed Self-destruct (Toad Oil, Peculiar Light, Moon Flute and Bristle). Repeat until boss, pull boss and have the room locked so the ressurected BLUs teleport inside the arena. That's the fastest way me and friends found to run throught dungeons. This strategy one shots every big pull until 2.5 dungeons. Always undersize even at 50 to avoid ilv Sync.

    You can do it solo too but you've to Ram's Voice the trash before you turn off Mighty Guard to explode yoruself and walk all the way back without using the Boss room teleport.

    You can also use a fully buffed self-destruct right at the start of a boss. If you explode on like the 3-4th GCD you can still teleport in after respawn, killing bosses in seconds if 2-3 BLUs do that.
    (0)

  5. #5
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by zuzu-bq View Post
    Get, 4 BLU. Big pull. Fully buffed Self-destruct (Toad Oil, Peculiar Light, Moon Flute and Bristle). Repeat until boss, pull boss and have the room locked so the ressurected BLUs teleport inside the arena. That's the fastest way me and friends found to run throught dungeons. This strategy one shots every big pull until 2.5 dungeons. Always undersize even at 50 to avoid ilv Sync.

    You can do it solo too but you've to Ram's Voice the trash before you turn off Mighty Guard to explode yoruself and walk all the way back without using the Boss room teleport.
    Thats good advice about moon flute except one issue.He's lvl 25.He has to get spells in dungeons prelvl 50 just to finish lvl 50 job quest so he can access the carnivale duty so he can clear 10 lvls to get the skill you just mentioned.
    (0)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bsrking5 View Post
    Picking up flying sardine, it helps with mob tagging. Really useful for open world skills since only the initiating party even has a chance on skills.
    I use Sticky Tongue to separate mobs and not split 1000 needles too much. Or I simply bring them all to a boss room and make them lose me.
    (0)

  7. #7
    Player
    Tempest222's Avatar
    Join Date
    Oct 2017
    Posts
    283
    Character
    Kestrel Moon
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    It was my understanding that each blu I’m a party has their own rng chance of earning a spell, but if one earns it everyone earns it. So say the spell has a 10% drop rate and you have a 4 blu party, each person has an individual 10% chance of getting the drop, but since you’re in a party you then get 4 10% “rolls”. Each kill gets you 4 chances (in a 4 blu party) which does increase your odds of getting the drop over being alone.
    (0)

  8. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tempest222 View Post
    It was my understanding that each blu I’m a party has their own rng chance of earning a spell, but if one earns it everyone earns it. So say the spell has a 10% drop rate and you have a 4 blu party, each person has an individual 10% chance of getting the drop, but since you’re in a party you then get 4 10% “rolls”. Each kill gets you 4 chances (in a 4 blu party) which does increase your odds of getting the drop over being alone.
    I think it's the mob that rolls. If they roll to give it out, then all BLU's present get it, if they roll to keep it then no BLU's get it. More BLU's don't effect the odds in that case.
    (1)
    Last edited by Jandor; 01-19-2019 at 01:03 AM.

  9. #9
    Player
    Tempest222's Avatar
    Join Date
    Oct 2017
    Posts
    283
    Character
    Kestrel Moon
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Jandor View Post
    I think it's the mob that rolls. If they roll to give it out all BLU's present get it, if they roll to keep it then no BLU's get it. More BLU's don't effect the odds in that case.
    It was still my understanding that a roll happens for each blu in the party, whether you want to look at it as the mob or the player doing the roll is inconsequential. I could just be crazy, but I really thought I remembered them specifically talking about how it’s ideal to farm with multiple blue mages in a party because of this.
    (0)

  10. #10
    Player
    Yasminou's Avatar
    Join Date
    May 2012
    Posts
    850
    Character
    Yas Ticot
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tempest222 View Post
    It was still my understanding that a roll happens for each blu in the party, whether you want to look at it as the mob or the player doing the roll is inconsequential.
    It is, it changes the probability of learning the skill. If the skill has a 10% chance of being learnt and
    - only one roll is done for the mob, then the probability of learning is 10%;
    - one roll is done for each BLU without the skill, then the probability of learning is 1-0.9^k, where k is the number of blue mages without the skill. For k=4, it would be 34.39% and for k=8, it would be 56.95%!
    (0)
    Quote Originally Posted by Opodaopo View Post
    Plus qu'une terreur, une aide précieuse
    My question, suggested by my wife, at Paris 2019 Fan Festival: https://www.twitch.tv/videos/374470999?t=03h40m29s.

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