Get, 4 BLU. Big pull. Fully buffed Self-destruct (Toad Oil, Peculiar Light, Moon Flute and Bristle). Repeat until boss, pull boss and have the room locked so the ressurected BLUs teleport inside the arena. That's the fastest way me and friends found to run throught dungeons. This strategy one shots every big pull until 2.5 dungeons. Always undersize even at 50 to avoid ilv Sync.
You can do it solo too but you've to Ram's Voice the trash before you turn off Mighty Guard to explode yoruself and walk all the way back without using the Boss room teleport.
Get, 4 BLU. Big pull. Fully buffed Self-destruct (Toad Oil, Peculiar Light, Moon Flute and Bristle). Repeat until boss, pull boss and have the room locked so the ressurected BLUs teleport inside the arena. That's the fastest way me and friends found to run throught dungeons. This strategy one shots every big pull until 2.5 dungeons. Always undersize even at 50 to avoid ilv Sync.
You can do it solo too but you've to Ram's Voice the trash before you turn off Mighty Guard to explode yoruself and walk all the way back without using the Boss room teleport.
You can also use a fully buffed self-destruct right at the start of a boss. If you explode on like the 3-4th GCD you can still teleport in after respawn, killing bosses in seconds if 2-3 BLUs do that.
Thats good advice about moon flute except one issue.He's lvl 25.He has to get spells in dungeons prelvl 50 just to finish lvl 50 job quest so he can access the carnivale duty so he can clear 10 lvls to get the skill you just mentioned.Get, 4 BLU. Big pull. Fully buffed Self-destruct (Toad Oil, Peculiar Light, Moon Flute and Bristle). Repeat until boss, pull boss and have the room locked so the ressurected BLUs teleport inside the arena. That's the fastest way me and friends found to run throught dungeons. This strategy one shots every big pull until 2.5 dungeons. Always undersize even at 50 to avoid ilv Sync.
You can do it solo too but you've to Ram's Voice the trash before you turn off Mighty Guard to explode yoruself and walk all the way back without using the Boss room teleport.


I use Sticky Tongue to separate mobs and not split 1000 needles too much. Or I simply bring them all to a boss room and make them lose me.


It was my understanding that each blu I’m a party has their own rng chance of earning a spell, but if one earns it everyone earns it. So say the spell has a 10% drop rate and you have a 4 blu party, each person has an individual 10% chance of getting the drop, but since you’re in a party you then get 4 10% “rolls”. Each kill gets you 4 chances (in a 4 blu party) which does increase your odds of getting the drop over being alone.




I think it's the mob that rolls. If they roll to give it out, then all BLU's present get it, if they roll to keep it then no BLU's get it. More BLU's don't effect the odds in that case.It was my understanding that each blu I’m a party has their own rng chance of earning a spell, but if one earns it everyone earns it. So say the spell has a 10% drop rate and you have a 4 blu party, each person has an individual 10% chance of getting the drop, but since you’re in a party you then get 4 10% “rolls”. Each kill gets you 4 chances (in a 4 blu party) which does increase your odds of getting the drop over being alone.
Last edited by Jandor; 01-19-2019 at 01:03 AM.


It was still my understanding that a roll happens for each blu in the party, whether you want to look at it as the mob or the player doing the roll is inconsequential. I could just be crazy, but I really thought I remembered them specifically talking about how it’s ideal to farm with multiple blue mages in a party because of this.
It is, it changes the probability of learning the skill. If the skill has a 10% chance of being learnt and
- only one roll is done for the mob, then the probability of learning is 10%;
- one roll is done for each BLU without the skill, then the probability of learning is 1-0.9^k, where k is the number of blue mages without the skill. For k=4, it would be 34.39% and for k=8, it would be 56.95%!
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