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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60

    How about a Guild Hall!

    Guild Hall / Linkshell Meeting Area

    I heard a rumor somewhere about a potential Guild Hall for Linkshells to meet and hang out. While the idea itself may be just a rumor up in the air, I was thinking why not get interest started in the idea (if there isn't already) and give it some good potential for growth. Below are some rough ideas that me and a few mates came up with that could be viable for Guild Halls if one is ever implemented.


    Benefits of Guild Halls:
    -Guild Hall, Rooms, and Upgrades will cost a hearty sum removing large amounts of gil from the server.
    -Guild Halls can relieve cities of congestion, caused by large amounts of players who never log out, idle, or craft all day in the city.
    -Non-members will have a place to conveniently can locate and meet Linkshells and their members in order to express interest in joining the shell.
    -Players will have a place to call their own, perpetuating community growth between fellow Linkshell members.


    Some Suggestions to Alleviate any Potential Problems:

    Linkshell Allegiance: Before we begin in order to prevent abuse of the Guild Hall system by people with multiple Linkshells, a type of allegiance would be nice to implement. Basically a player will still be allowed to hold onto multiple Linkshells, however before they can utilize Members only facilities for personal use they must devote themselves to one Linkshell. That player can then utilize the full facilities for that Linkshell's Guild Hall, but cannot use Guild Hall facilities from other Linkshells. Players can change their allegiance, however there will be a minimum number of days (personal recommendation of 30 earth days) before they can switch allegiance to another shell.

    Kick Features: Ok this might create its own mess of problems as much as solve issues; however some people do go out of their way to make people and their Linkshell’s miserable and other times people just get too rowdy and need to be removed to prevent problems from becoming worse. Any Linkshell Member who has allegiance can remove any non-Linkshell Member from the Guild Hall and said user cannot re-enter the Guild hall for a decent period of time (30-60 Minutes?)

    Ban / Blacklist Features: For those who can’t take a hint or straighten up the Linkshell Leader / Sackholders can permanently ban a player from entering the Guild Hall, and possibly prevent entire Linkshells from entering a Linkshells Guild Hall altogether.


    Suggested Rooms:
    Lobby
    Inn / Barracks / Resting Area
    Crafting Center/Tool Room
    Guild Stables
    Greenhouse
    Barber / Tailor Shop
    Linkshell Store/Bank/Storage
    Personal Storage


    Lobby- Permissions: Anyone

    Description: General Purpose area, anyone can enter the Lobby, speak with Linkshell members, and access other areas features of the Guild Hall. Upgrades entail nicer tables, chairs, perhaps something fancy like a bar or fountain, a Coat of Arms containing the Linkshells Emblem over the main doorway.

    NPCs:

    Announcement / Achievement / Roster NPC-
    Announcement: Allows Linkshell Leaders / Sackholders to write announcements for upcoming events, that will be announced every time a Linkshell member enters the room.

    Achievement: Allows Players to see the 5 most recent Achievements performed by players within the Linkshell.

    Roster: Displays the roster of the Linkshell members and who is currently on/off-line. Linkshell Leaders can access the Ban / Blacklist from here too.


    Game Table- Allows players to participate in a game of dice, Parley, and other games against each other or the computer, in other words a habitual time waster.


    Inn / Barracks / Resting Area- Permissions: Linkshell Members Only

    Description: A take off the upcoming Inns in patch 1.21, basically a large barracks like room that players can rest in and receive the rested benefits like at an Inn, view cutscenes, ect. However, the rested bonus builds up much slower unless upgrades are purchased for the room. When the maximum upgrade is purchased players can build up the rested bonus faster than resting at an Inn. Upgrades entail nicer beds, tables, and general items associated with living quarters, better rested bonuses.


    Crafting Center / Tool Room- Permissions: Linkshell Members Only

    Description: A room that allows Linkshell members to craft. At base level the room gives no benefit, however as upgrades are purchased Linkshell members receive added crafting facility bonuses like those from guilds and encampments. The facilities will be free to Linkshell members, with the possibility of allowing outside players to use the facilities for a fee which will go towards the Linkshell’s bank (described later). Upgrades entail better workshop tools, equipment, and upgraded crafting facility bonuses.

    Other Upgrade Possibilities:
    -Possibility that Crafting Room Upgrades can increase HQ / Meld rates.
    -Possibility that the next double materia meld, triple materia meld, and so on can become 100% on the next attempt when the collective experience gained from all players in the Crafting room reaches a certain level. This effect will apply to Linkshell Members only.


    Guild Stables- Permissions: Anyone

    Descritpion: An open stable where players can freely view their and other Linkshell members (monster / chocobo) mounts. This is mostly a for fun room for players amusement like a petting zoo, however in the future when / if mount raising is implemented the room can be utilized as a center for caring for and raising players mounts. Any upgrades to the stables could have effects on increasing the care for a player’s mount, how fast their hunger drops, how healthy they stay, and so on. Upgrades would entail nicer feeding troths, cleaner facilities, better bedding.


    Greenhouse- Permissions: Anyone

    Description: In the event that Gardening is ever implemented in FFXIV this would be an open area that allows Linkshell members to raise and take care of plants. Each player will get a plot that can support a certain number of plants / flower pots. The plants can be either cosmetic and offer no rewards (just look visually appealing) or be harvested after they reach a certain stage similar to FFXI’s gardening system. Upgrades will entail more / clearer windows, better watering systems, better gardening tools, higher increase in yield and HQ rewards when harvesting.

    NPCs:

    Gardener- Offers advice and will take care of your plants in the event your away for long periods of time. You can set up a schedule with the Gardener who will care for your plants and harvest them for you, provided you pay a standard fee and supply all the materials necessary to take care of your plants to them.


    Barber / Tailor Shop: Permissions: Linkshell Members Only

    Description:
    Barber Shop: Offers Linkshell Members the ability to change their appearance such as hair, tattoos, scars / birthmarks, skintone, (maybe race / gender), etc. for a hefty price. Mostly just possibility for future content when changing the appearance of characters becomes possible around 2.0.

    Tailor Shop: Offers Linkshell Members an option for changing the color of their armor, or take existing armor and use it to create a “costume” that visually covers their equipped armor. Basically the Tailor can change any non-Untradeable gear and make it into a “costume” for the player. The player will not receive the stats from the “costume”, however when worn will always have the visual appearance of that “costume” piece regardless of what armor is currently equipped.

    Notes:
    -Neither store’s have upgrades.
    -Either store could just as easily be utilized as a non-Guild Hall shop.
    -Prices for the Tailor shop can vary according to the grade of the armor being changed.
    -Costumes can be changed back into useable Armor.


    *Linkshell Store / Bank / Storage / Upgrade- Permissions: Store: Linkshell Members Only, Bank / Storage / Upgrade: Leader / Sackholders Only

    Description:
    Linkshell Store: A place where Linkshell members can sell personal goods for a discounted price to other Linkshell Members in need. A portion of the sales go to the seller, while a percentage goes to the Linkshell Bank, once a transaction is completed the Gil will be received upon the next visit.

    Linkshell Bank / Storage: A storage place for Gil and Items that belong to the Linkshell as a whole. Any Linkshell member may freely view the contents of the Bank / Storage as well as see who has put in and taken out from the Bank / Storage. Any Linkshell member may donate Gil to the Linkshell Bank, however only the Linkshell Leader / Sackholder may submit and remove Gil / Items from the bank.

    To prevent any players from abruptly trying to steal Linkshells of their Gil, there should be a fixed limit to how much Gil the Linkshell leader / sackholder can remove from the Linkshell per-earth day. This will allow other members to catch any suspicious activity through the transaction listing, or get more people involved in why they need the Gil. Upgrades to the bank can increase it’s maximum storage size limit.

    Upgrade: When the Guild Hall is purchased it will only consist of a lobby area, the Game Table, and the Announcement NPC, and a few scattered chairs. When your Linkshell wishes get additional rooms and upgrades, the Linkshell leader / sackholders may purchase upgrades, features, and rooms for their Guild Hall through Gil in the Linkshell Bank. As rooms are upgraded new features, bonuses, and new furniture are implemented to give the room a more homely look. For now, I’m going to base upgrades in levels rather than customization to keep things simple.

    Example:
    The Crafting Center / Tool Room
    Just Purchased Room: No crafting bonuses / Graphics: Simple workbench
    Level 1 Upgrade: Common facility craft bonus / Graphics: Toolboxes, Finer looking workbenches
    Level 2 Upgrade: Moderate facility craft bonus / Graphics: More equipment, Workshop Tools (Sawmills, Tanning Vats)
    Level 3 Upgrade: Advanced facility craft bonus / Graphics: Professional looking workshop, More advanced tools, Smithing Furnace, ect. (You get the idea)

    Considering the benefits of upgrades will take out a large surplus of gil that would normally be removed from outer sources (Crafting facility bonuses for example), the price for upgrades that I had in mind would not be by any means cheap. I was thinking around 5million Gil to access a room, 10mil for the first level upgrade, 10-15mil for the second level upgrade, and 10-25mil for the final upgrade to each room. The prices are subjective of course, however it can take a Linkshell years to break even on the benefits / cost ratio at those prices giving it a bit of balance.


    *Personal Storage- Permissions: Player Only

    Description: Just like a Mog Safe or Retainer, allows players to store personal items for later use. This is the only item that is not associated with the Linkshell itself, however the player may be able to upgrade this themselves through the Upgrade feature in the bank with Gil from their own pockets and access them from various implementations such as Inns or personal Rooms.

    *Note: Can be considered an NPC or accessed via room selection.


    Overall, there are many ways for players to use a Guild Hall, it can help address some server wide issues, and potentially allows the development team some flexibility introducing new features in the future. With that in mind, I hope both players and the development team express enough interest, that we might see some form of Guild Halls or Linkshell Meeting areas in the foreseeable future.



    Many Thanks,
    Sword Coheir (Trabia / Hyperion)
    (11)

  2. #2
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Any sort of Guild property would be awesome, especially with all of the features you listed.

    I hate bringing up other games but stuff like Castles in RO (which you gained by conquering them in War of Emperium vs other guilds) can really make PvP group play shine. Even something similair in PvE (say you and your LS need to conquer an instance which is in a castle and is really difficult) would be pretty awesome.
    (1)

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Only problem I have with it is that by making an instanced area such as this you are taking players out of the main world and leaving it barren.
    (0)

  4. #4
    Player
    Colino's Avatar
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    Mar 2011
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    Gridania
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    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Jinko View Post
    Only problem I have with it is that by making an instanced area such as this you are taking players out of the main world and leaving it barren.
    You could make them non-instanced, limited and numbered and very difficult/expensive to obtain... Maybe allow other LSs to kick you out if they beat certain requirements or have a better score?

    I know how controversial that would sound in a game that doesn't even have PvP yet but I think it'd bring an interesting sort of competition amongst the guilds/LSs.
    (1)

  5. #5
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    They said they be making a system called Free company and this free company is going to have a free company hall and airship and for my understand also a company bank but not sure if everything would make it in 2.0
    (0)
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  6. #6
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinko View Post
    Only problem I have with it is that by making an instanced area such as this you are taking players out of the main world and leaving it barren.
    Alot of those people are in the city usually idle or AFK anyways so they're presence is just for show to begin with, people who are actually doing stuff will be out there in the game doing things so they're not in the city anyways.

    Quote Originally Posted by Colino View Post
    You could make them non-instanced, limited and numbered and very difficult/expensive to obtain... Maybe allow other LSs to kick you out if they beat certain requirements or have a better score?

    I know how controversial that would sound in a game that doesn't even have PvP yet but I think it'd bring an interesting sort of competition amongst the guilds/LSs.
    I'm not against the idea of PVP/PVE bonuses, but basing access to guilds off scores or achievements might just enforce elitism between shells and players. In the end it will likely be handful of shells with people who don't play much who have done just about everything in the game.
    (0)
    Last edited by SwordCoheir; 02-27-2012 at 07:57 AM.

  7. #7
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by SwordCoheir View Post
    I'm not against the idea of PVP/PVE bonuses, but basing access to guilds off scores or achievements might just enforce elitism between shells and players. In the end it will likely be handful of shells with people who don't play much who have done just about everything in the game.
    But so does any sort of other competition... I mean if that's your concern then don't have any PvP or any sort of competition at all!
    (0)

  8. #8
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Colino View Post
    You could make them non-instanced, limited and numbered and very difficult/expensive to obtain... Maybe allow other LSs to kick you out if they beat certain requirements or have a better score?

    I know how controversial that would sound in a game that doesn't even have PvP yet but I think it'd bring an interesting sort of competition amongst the guilds/LSs.
    Yea don't want to see that Lineage II bullshit in this game thanks. :P
    (1)

  9. #9
    Player
    Colino's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
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    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Jinko View Post
    Yea don't want to see that Lineage II bullshit in this game thanks. :P
    I'm not saying it needs to be the exact same thing... I'm just saying a little something that would give LSs or Private Companies something to strive for would be nice!
    (1)

  10. #10
    Player
    Coombah's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    We should just have to buy the land and the people would have to come together with their crafts to get the buildings set up.
    (0)

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