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  1. #1
    Player
    Redleader's Avatar
    Join Date
    Apr 2012
    Posts
    6
    Character
    Fading Dragon
    World
    Excalibur
    Main Class
    Fisher Lv 70

    What is the reason we can not run Blue Mage with Squad again?

    I mean is there any reason to limit content? Why can we not run with our squad as Blue Mage?
    (8)

  2. #2
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Because squad is built around the trinity, and BLU doesn't fit into a trinity role?
    (0)

  3. #3
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    well Blue mage is this Master-full solo job
    it would basically be easy clears and leveling for your squad pre 50
    like why its not allowed in Potd would trivialize the solo content side
    Quote Originally Posted by Hasrat View Post
    Because squad is built around the trinity, and BLU doesn't fit into a trinity role?
    if that was true it wouldn't be under the Magical DPS section
    (4)

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Duskane View Post
    well Blue mage is this Master-full solo job
    it would basically be easy clears and leveling for your squad pre 50
    You mean, as opposed to now where even after the Engage spam exploit nerf your Squad just tears through every dungeon that isn't pretty much exactly The Wanderer's Palace (Hard) (Which for some reason their scaling seems to be much lower than dungeon both higher and lower level than it)

    Even without the fact of Squads being overtuned (To compensate for AI that's... Lacking), BLU is only significantly stronger than average in specifically the 20-30 range when you first pick up 1000 Needles before scaling to where it stops being notably effective.

    I don't think that farming Thousand Maws of Toto-Rak marginally faster (Because, it shouldn't take much longer than 1000 Needles 6 second cast time for a Squadron to do equal if not more damage) is necessarily reason to prevent BLU from using Squadrons.

    Given that it's so limited in its use anyway as it doesn't include most of the dungeons that BLU needs for spells and its experience is laughable compared to what BLU gets from farming overworld...
    (4)

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kalise View Post
    You mean, as opposed to now where even after the Engage spam exploit nerf your Squad just tears through every dungeon that isn't pretty much exactly The Wanderer's Palace (Hard) (Which for some reason their scaling seems to be much lower than dungeon both higher and lower level than it)

    Even without the fact of Squads being overtuned (To compensate for AI that's... Lacking), BLU is only significantly stronger than average in specifically the 20-30 range when you first pick up 1000 Needles before scaling to where it stops being notably effective.

    I don't think that farming Thousand Maws of Toto-Rak marginally faster (Because, it shouldn't take much longer than 1000 Needles 6 second cast time for a Squadron to do equal if not more damage) is necessarily reason to prevent BLU from using Squadrons.

    Given that it's so limited in its use anyway as it doesn't include most of the dungeons that BLU needs for spells and its experience is laughable compared to what BLU gets from farming overworld...
    well its not just 1000 needles
    its that fact it can have 24 skills even in synced content

    Yes the squadron are good but Squadron+Blues kit would trivialize it even more
    (0)

  6. #6
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Duskane View Post
    its that fact it can have 24 skills even in synced content
    Which is irrelevant because the vast majority of their 49 possible skills are worthless.

    There's like 6 skills a BLU actually cares about for doing something... At least 2 of those are "Make your damage not horrible compared to even Healers" debuffs...
    (3)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalise View Post
    Which is irrelevant because the vast majority of their 49 possible skills are worthless.

    There's like 6 skills a BLU actually cares about for doing something... At least 2 of those are "Make your damage not horrible compared to even Healers" debuffs...
    Yeah, there are a couple of 30% and 50% magic vulnerability debuffs.
    Now imagine pairing that with a normal caster job....
    (0)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kalise View Post
    Which is irrelevant because the vast majority of their 49 possible skills are worthless.

    There's like 6 skills a BLU actually cares about for doing something... At least 2 of those are "Make your damage not horrible compared to even Healers" debuffs...
    by themselves some are somewhat useless
    but the ones that combo with others can be pretty intense
    bad breath
    rams voice
    missile obliterates first and second boss in the dungeon

    mindlessly throwing out spells with Blue its obvious going to be weak but setting up with it correctly makes it a destructive force
    (0)

  9. #9
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Seraphor View Post
    Yeah, there are a couple of 30% and 50% magic vulnerability debuffs.
    Now imagine pairing that with a normal caster job....
    They only have 1 magic vulnerability debuff and that's Peculiar Light which is 30%

    Which is a bit stronger than SMN's 10% magic vulnerability debuff for sure, but nothing that matters all that much for Squadron's. Maybe it'll make the THM/ACN recruits as strong as the ARC ones...

    The 50% debuff is not magic vulnerability, it's a debuff that increases the damage taken by the caster of the spell Off-Guard. It has literally zero impact on anyone else but the BLU that cast it.

    Quote Originally Posted by Duskane View Post
    by themselves some are somewhat useless
    but the ones that combo with others can be pretty intense
    bad breath
    rams voice
    missile obliterates first and second boss in the dungeon

    mindlessly throwing out spells with Blue its obvious going to be weak but setting up with it correctly makes it a destructive force
    Even then, it's mostly just trash that can actually be affected by combos and RNG spells because many bosses are immune and/or resistant to the effects and skills required to set up the combos.

    Also, again, for Squadrons, solo content that's super easy because the Squadrons are OP anyway, the impact is pretty low. Even for "Experience farming" your recruits it's like "Okay... But why should anyone care that you leveled up your recruits marginally faster?"

    My recruits have been all capped at level 60 for ages, literally it only took like a week of sending them out on missions after they upped the level cap. The only thing that would make them any better, is getting better chemistries (Ones that boost stats) to make sending them out on the weekly mission for the 10 boosters instead of 5 easier...
    (2)

  10. #10
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I get not letting them into dutyfinder, but I think it's silly you can't do it with squad. Just make blu slot in as a dps for it, problem solved. It's solo content so it doesn't hold anyone back if a blu goes in unprepared.
    (5)

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