Trials and alliance raids exist in between expert dungeons and normal raids.The thing is, the game shouldn't be split between the mostly easy dungeons (save for a few exceptions) and the endgame raids. There is a rather big jump between the two with absolutely nothing in the middle. I feel like the devs should not be afraid in making some actual, true midcore dungeons. They've already stated that as far as MSQ goes, Shinryu is going to be the absolute hardest that they were going to make a story trial. Which is fine and all, but that leaves the rest of the dungeons that are fairly easy to do, unless the players in the party are woefully unprepared, or are not able to handle it.
There is room for a middle ground between the two (and that doesn't mean giving more trash mobs - actually, we'd need less trash mobs and more rewarding experiences).



A lot of the trials are closer to easy than challenging. Just looking at the SB Trials, the only ones that required me to think and react well were Shinryu and Tsukuyomi. Susano'o and Lakshimi were leveling trials, and while actually more difficult than their EX versions due to forced sync, they're definitely no Titan HM. The rest of them I walked in blind to and didn't even die, didn't wipe, just saw the "don't stand here you dummy" mechanics and did the needful. Vast majority of dungeons were like that too. Mind you I main healer, so when a piece of content actually forces me to participate as a healer, it's always a welcome surprise. It's usually the midcore content that does that best- I need to heal, I need to be situationally aware, but I don't have to stress so much about optimization like Savage/EX demands.
Alliance raids are the only content that really hit the sweet spot IMO. Ever since VA there is at least one boss that will punish inattentiveness and lack of skill without making a comeback hopeless. I wish there was more content on that level of difficulty.
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