Quote Originally Posted by Kazrah View Post
It's only bad to players who fail to realize that at the end of the day, SE is trying to keep people playing. Make things too difficult, and they'd lose more subscriptions than they would making things too easy. So long as the vast majority of game income comes from casual players who just want simple fun rather than the tryhards wanting players to be more tryhard like them, that's the group that devs would best cater to. As for Ghimlyt, I'd say it's right where it needs to be as far as difficulty goes. No excessively punishing boss mechanics, no mobs whose hit boxes cause players to have to move out of the healer's range, the mobs are scaled to be enough of a general challenge to players going in at minimum item level and the boss fights themselves are in-line with scaling as well. The only real complaint I have is that the item level requirement for it is oddly well above the item level of gear that drops from the other dungeons in the expert roulette group.

Also, if you want content to be more difficult, you can do that by yourself. Run harder content at minimum ilvl or on a job you barely know anything about. It's far easier for the player to make regular content more challenging than devs to make content that would please everyone all the time.
I don't want content to be more difficult. God stop it.
I want the game to have a proper learning curve, and a proper difficulty curve. I't shouldnt be, that a level 70 dungeon is just as simple as a level 30 one, and it shouldn't be that level 70 players cannot be bothered to play their classes properly (is not like we have a massive customization system, we literally have only ONE way to play, the right one) yet they can progress and alter other's performance.

That said, games are meant to be challenging, if not, there is no point of them, you might aswell play facebook pet games or something, that barely pass as videogames anyway.

Quote Originally Posted by Aeloria View Post
My parents play this game mostly for the story and crafting/gathering, dungeons really aren't their thing and struggle. I help them get through things, but Castrum flumis(sp) and the burn were absolute horrible to get them through just so they can watch a few more CS and go back to crafting/gathering. There is a time and a place for over the top mechanics and MSQ isn't it. Heck if the burn had been one of the side quest 4 man's i wouldn't be stating this opinion. I welcome getting them through this final 4man it will be a piece of cake. Anyway.
Then they shouldn't be doing this content, either they learn, improve, "git gud" or drop it, or dedicate to the plenty of other alternatives and hold the storyline for a while, options there are.
When did gaming became such a cattering to people that cannot be bothered to learn how to play, is basically asking for the game to be whatever.

Might aswell explain why we only get half-assed content all the time, SE has no idea of what to do since it has to pretend to design a game for so many, and is abandoning basic game design principles: Games have rules, you learn them and progress. Not the other way arround.