Quote Originally Posted by Alexandre_Noireau View Post
So yeah, the structure is there. And is bad.
It's only bad to players who fail to realize that at the end of the day, SE is trying to keep people playing. Make things too difficult, and they'd lose more subscriptions than they would making things too easy. So long as the vast majority of game income comes from casual players who just want simple fun rather than the tryhards wanting players to be more tryhard like them, that's the group that devs would best cater to.

As for Ghimlyt, I'd say it's right where it needs to be as far as difficulty goes. No excessively punishing boss mechanics, no mobs whose hit boxes cause players to have to move out of the healer's range, the mobs are scaled to be enough of a general challenge to players going in at minimum item level and the boss fights themselves are in-line with scaling as well. The only real complaint I have is that the item level requirement for it is oddly well above the item level of gear that drops from the other dungeons in the expert roulette group.

Also, if you want content to be more difficult, you can do that by yourself. Run harder content at minimum ilvl or on a job you barely know anything about. It's far easier for the player to make regular content more challenging than devs to make content that would please everyone all the time.