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  1. #51
    Player
    Avatar de zuzu-bq
    Inscrit
    mai 2015
    Messages
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Mage noir Lv 100
    I honestly don't mind dungeons being easy. And this coming from a player that enjoys Savage and Ultimates. Just bring new things so we can have fun with. Don't make them tedious. Stormblood has brought a lot of these but Ghimlyt, in its majority, surely feels like a step down away from that.

    Specifically the long uncontrolable downtime between you sections you are actually playing the game for the sake of cinematics is what bugs me. If a dungeon brings nothing new at least let players have their time dictating how fast they can steamroll throught it.
    (3)

  2. #52
    Player
    Avatar de Barachim
    Inscrit
    juin 2015
    Messages
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Chevalier dragon Lv 100
    Citation Envoyé par Alexandre_Noireau Voir le message
    A sword that is never unsheathed is doomed to lose its edge and rust.
    We are the warrior of light because our inherit will to overcome the odds. The imperial might has been hyped over and over, what was cool about Zenos was exactly how unbeatable he was. The dungeon should indeed be far harder a real test of strength.

    The warrior of light has stopped being a combat prepared sword, is more like a flashy ornamental decorative one now. The warrior of light needs to be broken, completely defeated, be teached that the world is far larger than himself, and that even blessed he needs to ever improve and fight ever higher challenges in order to prevail. The Emperor said war. War i saw but i didn't feel.
    Not really disagreeing with you there, and I totally expect to get into another hard fight with Zenos. I loved all the encounters we had with him and how we utterly lost the first few fights. But not everyone is Zenos. While yes, gameplay wise it's somewhat disappointing that the dungeon wasn't more challenging, story wise it doesn't bother me in the least, since I basically ran through grunts.

    Honestly, I wouldn't even be surprised if it was intentional. Every time I discussed with friends what it would be like if we actually started a war with Garlemald, I joked how we should single handedly kick the door down and decimate half their army without breaking a sweat. After all, I defeated Shinryu and even the Omega Weapon. What's some Magitek Colossus and a Garlean Soldier compared to that? Yoshi-P might have had the same thought. So they give us this little power trip with the Ghimlyt dungeon, and in the next patch or the upcoming Expansion we get to eat a big piece of humble pie.
    (1)
    Dernière modification de Barachim, 18/01/2019 à 05h31

  3. #53
    Player
    Avatar de whiskeybravo
    Inscrit
    novembre 2013
    Messages
    2 840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Guerrier Lv 100
    Citation Envoyé par Alexandre_Noireau Voir le message
    Seriously, if players cannot handle such content after 70 levels worth of dungeons and the whole massive tutorial that is levels 1 thought 50, then they just don't haven't earned the right to participate of such content and thus, they have to improve.
    This would be a valid argument if jump potions didn't exist.
    (0)

  4. #54
    Player
    Avatar de Alexandre_Noireau
    Inscrit
    dcembre 2018
    Lieu
    Ul'dah.
    Messages
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiateur Lv 81
    Citation Envoyé par whiskeybravo Voir le message
    This would be a valid argument if jump potions didn't exist.
    And is why i personally was so against them in the first place. And i am still are. And indeed i think jump potions should be removed even.
    (2)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  5. #55
    Player
    Avatar de Vahlnir
    Inscrit
    dcembre 2013
    Lieu
    Tent In the Middle of Nowhere
    Messages
    9 647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Pistosabreur Lv 100
    Citation Envoyé par Alexandre_Noireau Voir le message
    And is why i personally was so against them in the first place. And i am still are. And indeed i think jump potions should be removed even.
    I was and still am against them, but sadly it's not something that can be put back into the bottle. It's here, and will be here until the servers shut down. SE technically could remove them but they have no incentive to do so.
    (1)

  6. #56
    Player
    Avatar de DPZ2
    Inscrit
    fvrier 2015
    Messages
    2 628
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Barde Lv 98
    There are people who appear to be under the impression that an MMO should require ever-expanding skill in order to complete essential story content. One must finish the MSQ in this game before one can move on to the next expansion. If the difficulty of a main story Dungeon exceeds the skillset of a player, can the player progress to the next expansion? No.

    If enough players fall into that category (and, remember, not everyone raids or does non-MSQ dungeon instances or trials), then said players abandon the game. Not a good thing for business.

    Who do you satisfy first, the customer paying to get through the game, or the customer who easily gets through the game and also runs the harder content? Does it become clearer if we suppose that a company can sell 10 subscriptions by making essential content simple vs 7 subscriptions by making it too hard to complete for 3 of those subscriptions?

    As a company, which of these approaches do you think your shareholders will appreciate?

    Expanded skill requirements should be reserved for non-essential content.

    The thing that makes this game unique is that the story requires you to play non-solo through a number of instances.

    Otherwise, it would be something like WoW, where you can get through an expansion without ever running a single dungeon instance. Leveling has never been hard in that game.
    (11)

  7. #57
    Player
    Avatar de zuzu-bq
    Inscrit
    mai 2015
    Messages
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Mage noir Lv 100
    I sort of agree with you DPZ2. While this game being an MMO you've a lot of different players grouping up to do the same content together so you don't want to do ever increasing difficulty because new players will always be joining here and there and jump potions exist.

    What can be done in XIV due to its MSQ nature though is treat each expantion as its own learning curve going from easier leveling content to somewhat harder (not hard, just harder than before) casual content later in the same expantion's story. The easy first dungeons would be welcoming to new players while making older players feel like they're still powerful coming from the past expansion. This way trusting the player to ride along the difficulty curve during the five patches of the expanston.

    Mind you, I'm not advocating for hard content in MSQ, just saying they could do a proper difficulty curve. And every kind of player would benefit from it.
    (1)

  8. #58
    Player
    Avatar de Alexandre_Noireau
    Inscrit
    dcembre 2018
    Lieu
    Ul'dah.
    Messages
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiateur Lv 81
    Citation Envoyé par DPZ2 Voir le message
    There are people who appear to be under the impression that an MMO should require ever-expanding skill in order to complete essential story content. One must finish the MSQ in this game before one can move on to the next expansion. If the difficulty of a main story Dungeon exceeds the skillset of a player, can the player progress to the next expansion? No.

    If enough players fall into that category (and, remember, not everyone raids or does non-MSQ dungeon instances or trials), then said players abandon the game. Not a good thing for business.
    No one is saying we need our dungeons to become dark souls. But if at level 70, you are not adequately skilled to make full use of your skills, then you shouldn't be doing level 70 content. That simple.

    The game has plenty of forgiving content where those players can go. For main game progression, skill progression should be a must.
    (7)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  9. #59
    Player
    Avatar de Derio
    Inscrit
    juin 2015
    Messages
    3 397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Chevalier noir Lv 100
    To me the bosses were bad mechanics wise.

    For it to be the last dungeon of the expansion it was very boring to me. The stuff going on in there was cool, but it really made the dungeon to where the alliance leaders outshined you. One example being the last iron giant who has stupid amount of HP and then the alliance leader( its random each time) or lyse comes in with a LB and 1 shots it.

    IMO it would have been a much more memorable fight if Ascian Zenos was there.
    (5)

  10. #60
    Player
    Avatar de Vahlnir
    Inscrit
    dcembre 2013
    Lieu
    Tent In the Middle of Nowhere
    Messages
    9 647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Pistosabreur Lv 100
    Citation Envoyé par Derio Voir le message
    To me the bosses were bad mechanics wise.

    For it to be the last dungeon of the expansion it was very boring to me. The stuff going on in there was cool, but it really made the dungeon to where the alliance leaders outshined you. One example being the last iron giant who has stupid amount of HP and then the alliance leader( its random each time) or lyse comes in with a LB and 1 shots it.

    IMO it would have been a much more memorable fight if Ascian Zenos was there.
    He'll be coming as the final cutscene suggests, we just don't know how yet. Hoping it'll be a solo trial at the very least followed by the fight we saw in the trailer where everyone was going at him.
    (2)
    Dernière modification de Vahlnir, 18/01/2019 à 06h45
    Citation Envoyé par Naoki_Yoshida Voir le message
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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