I honestly don't mind dungeons being easy. And this coming from a player that enjoys Savage and Ultimates. Just bring new things so we can have fun with. Don't make them tedious. Stormblood has brought a lot of these but Ghimlyt, in its majority, surely feels like a step down away from that.

Specifically the long uncontrolable downtime between you sections you are actually playing the game for the sake of cinematics is what bugs me. If a dungeon brings nothing new at least let players have their time dictating how fast they can steamroll throught it.