Quote Originally Posted by Alexandre_Noireau View Post
Sometimes they "try" to implement good ideas, but do it in lazy and "superficial" ways, like the falling boulders on the burn at the beginig, instead of forcing players to fight on such an interesting challenging enviroment, something apropiate challenge wise for a level 70 dungeon, nah, is just there, sprint and you are safe at the other end. Sohr Kai last boss arena was an amazing idea, but the platforms were too many, players never really risking running out of them or caring too much for positioning. Dungeons at levels 60, 70, should requiere player skills.
When it was originally released the platforms on the final boss of Sohr Kai were far from too many. Most times groups ended the fight with one or two platforms left standing, and I'd seen more than a few groups wipe it. Back then figuring out positioning was key cause otherwise you'd end up killing yourself. Now it may be too many, but that is because everyone over powers it now even when synched down. Any dungeons that have teeth when it comes out will eventually fall prey to being out geared. That said I will agree the SB dungeons have been lacking the needed difficulty levels when compared to some of the HW dungeons.