I'm all for dungeons being harder, but only if they have a fitting reward along the difficulty increase. I personally feel like the reason so many people struggle when they step out of dungeon zone to do other kinds of content (24 raids, trials, etc) is because the dungeons are so easy that for the most part you won't use half of your skillset. However just increasing the difficulty is not the solution, because we do have to run those dungeons over and over and over again for months because that's how the tomestone capping formula works in this game. If every single run required me to do end game levels of thinking, I expect to be rewarded end game levels of prize... which just isn't the case. Sadly FF is a bit weak in the satisfaction of running a dungeon compared to other big MMOs in the market, so if we want things to get significantly harder, we also need to have something other than tomestome capping to keep up that pace. A good example is The Aurum Vale on ARR. Nobody liked or wanted to do that dungeon simply because the amount of time and effort it took to finish wasn't up to what the game gave you at the end. And it was just a leveling dungeon. Imagine if you had a 50% chance to get AV on every single expert roulette for the next 6 months.