Now that a couple weeks have passed since the patch released, I have to say, the Ghimlyt Dark was an amazing dungeon, aesthetic-wise. The environment, the setting, the feeling of actually being in a war after the cutscenes preceding it made the dungeon feel like one of the best ones we’ve had in post-Stormblood patches. The actual enemies we dealt with though…eh, not so much.
Not even accounting for gear, most of the fights were…actually rather easy to pick up on. Trash mobs are trash mobs as always, and even though the bosses did hit hard, The Burn had much more of a bite to it, in my opinion. Of all the level 70 dungeons we’ve gotten so far, the Burn still is the only one that feels appropriately difficult for level 70, and I personally think that is a problem. The devs’ insistence on closing the skill gap doesn’t…really help anything if the vast majority of the bosses we deal stop being difficult after the first couple of runs. I’d hoped that the Mist Dragon would be the start of the end of these faceroll dungeons…then we get Ghimlyt.
I like that dungeon. It fits thematically and it is one of my absolute favorite SB dungeons…except it’s a faceroll dungeon. Next expansion, we’re going to be hitting level 80 – it seems a bit ridiculous to fathom that by the time we start getting those dungeons, they will be the same as 90% of the dungeons we’ve already been through – faceroll.
Rather than trying to close the skill gap, I feel like the devs need to stop holding players’ hands in Shadowbringers and actually step up the difficulty. By the time players reach level 70, even jump potioned up to lvl 60, they should have a basic expectation on how to play their jobs. Not even asking for Savage, Ex…or hell, even 24-man difficulty here. Just hoping that the devs stop being so afraid to actually pull the trigger and make these dungeons feel like they’re worth something.
And if the devs are so worried about players complaining about difficulty…well, people already complained about Shinryu, Tsukyomi, Byakko (why?!), and even the Mist Dragon, and they stuck to their guns on that one. I hope that in Shadowbringers, they don’t produce more dungeons that barely tickle players.