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  1. #35
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kalise View Post
    YAs for this further testing of Phys/Piercing damage, I'm afraid I lack the capacity... I don't have anyone I can call on to help apply the necessary buff/debuff to test with.
    I think it might be safe to say that Drill Cannon inflicts piercing damage. Though my testing was limited, what I did was I got on Dragoon, hit a dummy with Disembowel, then swapped to Blue Mage. There did seem to be a slight increase whereas I didn't notice any change when using Peculiar Light.

    It actually is an interesting idea to give Blue Mage different damage types to work with, but I suspect it will be a niche thing that may fall the wayside as more powerful spells are introduced. Physical and magical resistances (or damage reflection effects based on damage type) are fairly significant during certain stages within the Masked Carnival. Blue Mage has basic access to all damage types which should work well enough for any threats the carnival might through at them. We may see some more physical spells going forward, but it probably won't be a focal point.

    Quote Originally Posted by Kalise View Post
    So apparently, going to dungeons to get weapons (If you even bothered to do that given how fast BLU levels, you'd really able to get by on store bought stuff... If even that given that 1000 Needles AKA the only damaging skill worth anything levels 1-49 doesn't scale with stats at all) is "stressful" but farming Dungeons and EX Trials for the spells is apparently fine and dandy...

    *Sigh*
    Yeah, their explanation for cutting weapons out of the equation doesn't hold up, much like everything they've said about Blue Mage. Honestly, I feel almost certain that the real reason why Blue Mage lacks weapons was entirely determined by a desire to cut down on production costs. It's the most likely reason why Blue Mage was limited in the first place. "Should we invest into making LB3 for Blue Mage? Nah, let's just remove LB from Blue Mage entirely. Problem solved. PvP actions? Nah, cut PvP out too." I could go on...
    (5)
    Last edited by Blueyes; 01-24-2019 at 07:47 AM.