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  1. #33
    Player
    Bigsby's Avatar
    Join Date
    Jun 2016
    Location
    Windurts 2.0 baby!
    Posts
    12
    Character
    Bigsby Claytonbigsby
    World
    Excalibur
    Main Class
    Ninja Lv 60
    I think the best way, although I don't know how easy it would be to implement since I'm not a game designer, to fix blu's dmg is to make all spells magic dmg and just benefit from blanket dmg buffs like trick attack and magic dmg buffs the spells that have specified dmg types beyond just being magic benefit from piercinf slashing blunt dmg buff respectively and just add magic dmg and intelligence to the blu af weapon and make future weapons for blu thru its lvl ranges in the future. Adding stats to the lvl 1 weapon wouldn't matter too much because if they did do this it probably won't be until shadow bringers, but they could just make it op for a lvl 1 weapon for new blus in 5.xx. I think that's all that needs to happen to make blu useful, and they could put it in older sb and lower df stuff to study how to balance it and hopefully unlimit the job in 6.xx.


    Although if they did ever fully unlimit blu it may lose ifs opness in certain scenarios that it has now, but they absolutely need to add stats and dmg to the weapon
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    Last edited by Bigsby; 01-21-2019 at 10:19 PM.