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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i must say i have the same feeling that you on most you have said, but i want to add one thing, outside the low accuracy of the blue mage (probably link to the lack of int on the weapon)
    the low damage of the whole jobs is concerning, right now needle make most of the leveling trivial.... but right now passed level 45.... needle is a junk. but on other hand the spell available are not strong enough for allows the blue mage to go in dungeon for get the spell it needed....


    same like you have said, the blue mage is means to be a solo job.... but we lack a lot of skill needed for be a solo job. like dispel.... one more time the loose of vitality of the weapon is hurting badly... means any dot can be deadly really fast... in final fantasy 7 White wind don't only heal, it dispel too... i don't say to make it like in final fantasy 7, but i feel they need to add one spell for dispel like angel whisper!
    same we have 3 spell that have no logic behind, self detonate, transfusion and last sting.... in solo this three spell have no logic... mostly because we lack a reraise spell...

    the blue magic was extremely developped in the series, you have a lot of spell available and i found the spell list soo far quite lack luster... like teh fact that we only have 1 mono target spell for age... water cannon is the only mono target spell we get for very long...it work with a job like white mage that is not means to be a dps or to be played in team, but for a job like blue mage that is more solo oriented is not good.

    by the way, some spell need an increase of potency really important.... blood drain is a junk skill, it give back almost nothing in mana and deal pitifull damage...

    finally like you have said, the blue mage need true OGCD skill.... fast! because right now, i'm not concerned by the 50-60.... i'm dreadfull because it will be a nightmare to continue to level up a job that have soo many trouble in is toolkit...
    (4)

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by silentwindfr View Post
    i must say i have the same feeling that you on most you have said, but i want to add one thing, outside the low accuracy of the blue mage (probably link to the lack of int on the weapon)
    Accuracy has been fixed already. It's based on your level relative to the mob. The RNG skills are different from that and rely on procs.

    That said the biggest reason Blue Mage isn't allowed in DF parties is the combo of White Wind, Blood Drain, and Mighty Guard. Infinite self and party sustain with absurd aggro generation and the defacto best tank stance basically lets them free up a tank or healer slot all by themselves. 1000 needles is required to level efficiently solo and nothing else beats it when combined with the above until you get a proper gearset at 50. Given the way the totems work I think it would be possible to tie dungeon unlocks on blue mage to unlocking those spells specifically for normal groups had it been balanced around it appropriately. Similarly I feel the job quests should improve your weapon for completing them instead of purely being used for lore. The scaling just feels off.
    (1)
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