
Originally Posted by
Zorixas
Let me give an example of what I was referring to.
During Heavensward on the Gilgamesh server, I decided to finally try out raiding and take on Alexander, so I joined a static (I was a monk at the time). When we got to Cruise Chaser, we had more trouble than the other 2 bosses. I was doing all that I can to remember the mechanics and what to do to counter them, but I couldn't remember the exact rotations and timings for what mechanics were coming and when, so I made the decision of not using Shoulder Tackle for when I needed to get away from the boss, I can charge back in immediately when it's safe, my damage was great without it anyway, I made sure to not die as much as possible and follow the strategies as best as I could. The result was as we progressed; I died the least amount of times and countered the mechanics the most when doing good damage. When we finally beat the boss, they decided to have a meeting to discuss on how to deal with that boss before moving on to Alexander. Their strategy was to squeeze out as much damage as possible (I wanted to tell them that dying less would lead to more damage, but I decided to keep that to myself). When they got to me, they wanted me to use Shoulder Tackle on cooldown no matter what, I told them no because I wanted to stay on the boss and I haven't gotten down its rotation just yet for me to pull off that kind of min-maxing, 100 potency every 30 seconds would not be missed. So they kicked me from the static. Not because I performed poorly, but because I didn't want to completely maximize my damage with such desperate clawing to scrape up a minuscule damage increase. That was not going to change the result of the entire fight. That's what's I'm talking about when I spoke of criticism because I didn't squeeze out every bit of damage.