Well this guy gonna go around the JP server blacklists for groups. Yes they have those, unlike NA/EU.
Well this guy gonna go around the JP server blacklists for groups. Yes they have those, unlike NA/EU.
When u join in high-end contents like the savage raids, there will always be a minimum expectation for performance that is required of the content. While in the JP data centers they can be less vocal (well E players in there are much more direct lol) about under-performing players, they can-and-will voice out or even take action if the "exceptional" case becomes "truly exceptional" and might even affect the next non-j player that joins the party (got removed from a o11s party months back, can't remember whether it was ATC or farm, because the party leader had trouble with an E player the previous try).
That said, friendly players that help others are everywhere; had a grp of E players that took turns to switch to a tank to take aggro when BLU-ing for Final String, and a grp of J players that carried my fat butt 2 more extra rounds in Haukke Manor despite me being prepared to make another party so that I dun waste their time.
The problem was that their minimum expectations was also the maximum expectations, which was pointless because everyone was still learning the fight. Why? Aiming to learn the mechanics first and focus on maximizing damage later works so much efficiently. I know a little Japanese, so that helped me from sharing the same fate more often. It happens, but I find more people that are willing to try to talk than those that are not. (Hmm, maybe I should share those stories).
Yup! I never said that there weren't friendly players everywhere, there are. I just find more demanding english players than helpful ones. And that sounded like fun, I soloed getting Final Sting, but for the blue spells from dungeons, what the Japanese players do is powerlevel one another to 50, then work to get spells, so for Haukke Manor it was just a bunch of high level BLUs unsynced nuking the place, where we learned that Self-Destruct was very useful there. Didn't learn Level-5 Death? Blow ourselves up and start the boss fight over. Can you imagine a bunch of Blue Mages spitting fish at an ahriman over and over to chip its HP without killing it? I don't have to imagine it, I just get to laugh at the sight.


This is why I could never be a mentor. I don't have the patience to put up with people who have such a idgaf mentality and literally snap at you like you insulted their mother for suggesting a better way to play no matter how nice you tell them or how awful they play. At the end of the day WE and up having to pull their useless weight through the entirety of the game because it's not like there are any WALLS that would bar such poor play and force them to reconsider or anything. Even if this is a bait post these people do exist and likely make up a significant chunk of the community and that's absurd and disappointing.
I have to ask, what content do you spend the most time doing? Because if you want to play with people that don't expect anything from others, stick to dungeons and 24 mans and trials roulettes.
what exactly is "demanding too much"? have you equated what exactly people are asking you to do?
I'm speaking from a relatable perspective because I remember being a lvl60 DRG during Heavensward and not actually knowing how my buffs worked and it took a while to actually learn wtf I was doing. That was a long time ago and I've learned a lot since then, but even recently when I tried joining Savage parties, I REFUSED to use potions because I thought it was a waste (and I'm poor). So I knew exactly what people were asking me to do, and I refused to care until they convinced me of the benefits (its only relevant in savage content).
this is just an example of my own bc I dont really see much context in your post. Theres nothing wrong with not being optimal in casual content (dungeons, trials, 24mans) because its designed to allow such. But it's a different story if you're trying to clear Extreme primals and savage content where teamwork and DPS actually matter.
edit: I just watched the catharsis video as I didnt have time earlier. When did Dan stop doing Extra Credits?!
Last edited by Nora_of_Mira; 01-18-2019 at 01:12 AM. Reason: didnt watch video
I do whatever I feel like doing and have the time for. Pugging is far more popular on Japanese servers, so it's just setting up Party Finders for anything, however, PvP is super difficult to start simply because no one's doing them. They just do it to get the mounts and then move on when they get it, so if you're not with the crowd, tough nuggets! Wait for the next one. Right now I'm aiming for the extreme mounts, but that Omega mount is looking very enticing.
I will never forget the time I was kicked out of my first static because I refused to use Shoulder Tackle on cooldown and save it for quick returns. My damage was fine, made the fewest mistakes that lead to wipes, wasn't rude or anything of the sort (barely spoke at all), but got kicked for that crap. I neither need nor want those kinds of unnecessary demands and expectations ruining my fun time, no one does. We spend money every month to play a game, why make such unnecessary demands for such a pitiful amount of damage when dying less results in so much more damage?
Also funnily enough, I'm usually poor as well, but food and potions are much cheaper on Japanese servers that I can afford them, however the Japanese players aren't going to scorn you for not using them as many of them don't use them either, so they're seen as a bonus rather than a requirement.
A few months ago. Be sure to follow him on Twitter if you want to keep up with what and how he's doing.
Last edited by Zorixas; 01-23-2019 at 04:28 PM.
Thanks for the context, I sympathize a lot more with the post now.
That just sounds to me like a disorganized static. In my only successful static, optimizing DPS was the goal from the very first pull. We all agreed that the learning phase was meant to push yourself to the brink of dying trying to figure out the best way to keep our numbers up, so a few deaths trying to keep uptime was generally accepted and okay. Now when we all knew the fight, it was time to sort of balance out our greediness and mechanic knowledge. For clears, we wanted 0 deaths. But at that point, we pretty much knew how to optimize our dps while staying alive. Im probably spoiled but our communication was constant and we all worked together to give each other tips when we died or needed to squeeze more dps.
examples were like, my healer telling me to eat a certain AoE, because the damage was going to be healed with the regen anyway, to keep uptime.
and the final part about our "fun time being ruined", I think you probably made the right call as you have to resolve that for yourself and only yourself. We all have to stop and ask ourselves "why are we putting ourselves through all this stress? is it because im having fun?" If you're answer was to remove yourself from the demands of others, thats what you gotta do.



Here's the difference between the NA/EU servers and the JP servers:
If you are doing poorly on a NA or EU, 9/10 times the people will explicitly at least have the courtesy of letting you know, it may not always be honey coated words of encouragement and friendliness, but at least they'll let you know what you're doing wrong.
If you are doing poorly on a JP server, they'll just carry you because the JP mindset is to not burden their fellow team members with unnecessary conflict during a raid and damage the morale since when one person fails, they all fail. However, they'll more or less blacklist you right after from fellow parties for the future, therefore, you've learned nothing about being a better team player and in fact, made yourself out to look like a leech on their society.
Quiet people are the ones that you need to watch out for. Politeness doesn't always mean that they enjoy helping or doing it.
Last edited by Sigma-Astra; 01-23-2019 at 05:05 PM.






I play on a Japanese server, and while I don't raid myself, I've only heard my friends talk about using FFlogs - no alternatives.
My understanding is also that (stereotypically on both sides, perhaps) Japanese players tend to dislike English players because they tend to not have the same "team-minded" culture that they expect. I hear about it playing out both ways - people getting kicked from PF groups because they speak English, and English players "sneaking into" groups that specifically requested Japanese players only - and no doubt reinforcing the "rude" impression of English players when they get caught out for doing so.
It's also just a general culture that there isn't much conversation during dungeon runs, besides a greeting and farewell. It happens occasionally but not often, and then there's the language barrier to contend with. Most times if I try to talk to other players they don't understand me anyway, so a lot of the time I don't even try now.
Last edited by Iscah; 01-23-2019 at 05:09 PM.
I can definitely see that happening, reminds me of the old saying, "When in Rome, do what the Romans do". Luckily I know a little Japanese, and use a translator, so I don't get kicked out so much, but it happens now and again, not a lot though. And yup the greetings and farewell is mostly all that is said, which is more than I can say for the years I spent in parties with people that said absolutely nothing from start to finish.
But in any case, the whole point of all of that is to share the video and tell what prevented the game that I played (this one) from being my release valve and how it became one again.
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