



Last edited by Blueyes; 01-17-2019 at 05:18 PM.
I think you summed it all. Plain and simple.
It's limited. Many people including me hate that. Only thing to appease is to give content worth the sacrifice. We couldn't judge before but with our experience of Square were afraid. And indeed we were let down.
Now we know that the only people who can love Blue mage are the ones who don't care about the limited part. To others, who like Extreme and Savage content, it was not a good trade off at all.


Nonsense - they gave us a real BLU instead of a colour-swapped RDM.
Go through the list of spells and tell me which ones could be actually used in game in actual raid/dungeon content.
BLU would be a ranged spell DPS with a 4/5 button rotation and would have been further away from the actual BLU we have now.
I think SE make some seriously wonky decisions with this game and its content. This is not once of them.
Have we lost so much faith in the ability of SE to create new jobs that the idea of implementing BLU as a proper job, instead of this, automatically gets associated with making BLU a souless copy of another job?Nonsense - they gave us a real BLU instead of a colour-swapped RDM.
Go through the list of spells and tell me which ones could be actually used in game in actual raid/dungeon content.
BLU would be a ranged spell DPS with a 4/5 button rotation and would have been further away from the actual BLU we have now.
I think SE make some seriously wonky decisions with this game and its content. This is not once of them.


The core of the job would have to fall in line with the other Range Magical DPS. Like Red Mage did.
Now that's not a bad thing, it's just how the game system actually runs in 4/8/24 man content. Unless they want to shake all of that up, which they may well do, we can't have some outlier job that doesn't fit.
If you do it either becomes mandatory or useless.
Yes, I agree that the job would have to fall into the category of Ranged Magical DPS, but that doesn't have to mean being the same as RDM, BLM or SMN. Unless we're arguing those three are already pretty much the same thing. I don't agree with that, but I know some people do.The core of the job would have to fall in line with the other Range Magical DPS. Like Red Mage did.
Now that's not a bad thing, it's just how the game system actually runs in 4/8/24 man content. Unless they want to shake all of that up, which they may well do, we can't have some outlier job that doesn't fit.
If you do it either becomes mandatory or useless.


Well they all have to perform the same function, to the same standard (or as close as balance allows). So for arguments sake let''s say BLU is a DPS, not a tank or healer.Yes, I agree that the job would have to fall into the category of Ranged Magical DPS, but that doesn't have to mean being the same as RDM, BLM or SMN. Unless we're arguing those three are already pretty much the same thing. I don't agree with that, but I know some people do.
You'd have to take a serious (magic) hammer to their healing ability (e.g. White Wind healing to full - nope... here's Vercure potency.) Mighty Guard giving you a tanking spec... but nobody's allowing you to tank a dungeon or now the BLMs are complaining you can tank world mobs - nerf to that.)
All of the debuffs don't work on raid mobs and none have elemental weakness - that's jettisoned all of those useful abilities.
Bad Breath proving instant cast dots and you can shield yourself through mechanics... bye bye Summoners... you're no longer needed.
My point is bringing it in line will destroy what it is. It would bring up the issue that healers have with identity - it will be interesting to see how they handle Dancer - I imagine poorly >.<
But they perform their functions with starkly different methods. RDM vs BLM isn't just about how they perform against each other, it's what they do to achieve that performance; in other words, you can't play a BLM like you would play a RDM or SMN, and likewise playing a RDM or SMN like a BLM (or indeed, a RDM like a SMN and vice versa) won't net you the best results. You bring up how it would have to lose White Wind and Mighty Guard's current implementations--true, it would, but they could also be reworked to be an in-combat "Learn." Change Mighty Guard to be like Third Eye, where you take damage and this opens up a few options for reprisal.
White Wind (at the strength of a medica perhaps) could be one of these reprisals and bring a light heal to the party, and another of these reprisals could be one of the Primal's signature attacks, like Mountain Buster or something. Another route would be something similar to The Blackest Night; Mighty Guard puts up an hp bubble that if popped generates resource for BLU to use its stronger blue magicks like primal attacks. Make White Wind into a medica-like spell that costs this resource (we'll call it blue mana) as well.
Yet another route would be to make it more like manawall--a larger hp shield with intent to keep the caster alive through heavy hits for some positional cheesing. Or like FoE from Monk--a flat 10% damage mitigation that would either increase resource costs while up, cost a set amount of blue mana every server tick it's up, and/or cause a damage penalty.
Or for a support ability, Mighty Guard as a tank cooldown you can throw onto the MT. Works like palisade+apoc at the same time with the same cooldown as either of them, and optionally costs blue mana to cast onto the tank. Maybe 1/2 palisade + 1/2 apoc. Maybe 1 or 2% damage mitigation on the whole party for a lowball as yet another alternative.
There is probably much more that could be done with just these two abilities too. They don't have to be super tankstance and a broken-tier heal. All this to say...
Bringing it in line intelligently would not destroy anything. We're beyond the ability to do that barring major overhaul now though, so we have to put up with limited BLU. But there are a lot of things they could have done with an unlimited BLU while retaining its identity.My point is bringing it in line will destroy what it is. It would bring up the issue that healers have with identity - it will be interesting to see how they handle Dancer - I imagine poorly >.<
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



