
Yes this is true but you cant get the I level 90 crafting as easily as you can the 120 ironworks. If crafting were streamlined like combat between ARR and HW as I'm suggesting then we wouldn't be having this conversation.So?
The best level 50 combat gear (Augmented Ironworks) is a lot better than any of the level 51 stuff.
That is the case all over the line - the top-end gear at old level caps is a good deal better than the gear you can get at the next few levels. This is true for crafting, gathering, and battle gear.
This is fully intentional and in no way a problem.


Except it doesn't need streamlining. Lvl 50 players don't need to jump to lvl 51 recipes right away, there's lvl 50 ones to craft mats, needed to craft stuff past that. Use a crafting manual for bonus exp while doing so.
There's also GC turn ins, which will always be ARR recipes at 50 (and a few lvls after). Once they hit 51, they'll be at the recipe's lvl, making it so they no longer get that penalty on being lower than the recipe's lvl.
Also, you're probably focusing a bit too much on the Recommended stats. They're not a requirement, else the game wouldn't even allow the player to start the craft.
But you're probably gonna say that crafting to gain exp is somehow not fun for all these new players.
Last edited by Nezerius; 01-19-2019 at 09:07 PM.


You are the only one seeing a problem.
Sure, it is true that level 51+ recipes are hard to make HQ unless you yourself have at least the same level as the recipe and have good gear. So what? There is no need to make them HQ at that point.
Yes, it is a bit of a speed bump for crafters during levels 51-53 or so, but it is not a problem as such. You can easily level up by handing in NQ items for GC turn-ins and levequests, until you can get and equip level 52/53 gear - much of which can be easily obtained as HQ from levequest rewards.
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