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  1. #11
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Isn't the recommended craftsmanship of 468 just for quicksynthing, not the requirement to actually craft the item?

    Also not sure if it's been mentioned yet, since I didn't read all the replies, but actual level is also something to take into account, when going from expansion to expansion (or in this case, base game to expansion)

    Try doing a HW craft at lvl 50, followed by doing the same craft at 51 (getting that first level is really easy). You'll notice the increase in progress increasing significantly.
    (1)

  2. #12
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Adren View Post
    You misunderstand. I'm level 50 in all craft classes with some at 70. I have no issue HQing anything. My issue is that I put my reputation on the line by recommending a game and those new players who want to level as fast as possible through old content have problems HQing a leve item in all HQ crafted, level appropriate gear because the level 51 crafted white gear doesn't even meet the recommended stats to HQ an item. This is because of the Ilevel gap between maxed ARR gear when SB came out and the starting SB white gear. Level 50 greens are Ilevel 70 while SB white level 51 gear is 65. It makes no logical sense and new players get frustrated with it. I ground out the level they shouldn't have to now that SB isn't the "Newest" content. SE should go back and streamline that stuff.
    Oooooohhhhh Noooooo!!!!! Your fragile reputation will be shattered because some people have to use a few extra leves to get over the expansion bump! What ever will you dooooooooooooooo!!!!!!!!!

    Yeah no one cares except you that there is an expansion bump which SE has already had a solution in game for from the start.
    (2)

  3. #13
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    I highly doubt your reputation will be sullied because of an issue that doesn't bother most people about a side activity that half the players don't even look into until they're 70 on a battle class. And if you think the game is so bad that new players will drop it upon encountering this non-issue then I have to wonder why you're playing still - or does it not bother you that much? (And therefore you can expect that it probably doesn't bother them that much.) Every game has a quirk or hitch here and there. Besides, if you're an expert crafter already you can help your friends out with their leves, which I'm sure will make them even happier. (I'm convinced that's half of the reason the issue exists, to give max level crafters a benefit.)
    (2)
    Last edited by InkstainedGwyn; 01-17-2019 at 02:48 AM.

  4. #14
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Adren View Post
    You misunderstand. I'm level 50 in all craft classes with some at 70. I have no issue HQing anything. My issue is that I put my reputation on the line by recommending a game and those new players who want to level as fast as possible through old content have problems HQing a leve item in all HQ crafted, level appropriate gear because the level 51 crafted white gear doesn't even meet the recommended stats to HQ an item. This is because of the Ilevel gap between maxed ARR gear when SB came out and the starting SB white gear. Level 50 greens are Ilevel 70 while SB white level 51 gear is 65. It makes no logical sense and new players get frustrated with it. I ground out the level they shouldn't have to now that SB isn't the "Newest" content. SE should go back and streamline that stuff.
    SB white level ?????????
    Look I got no clue what you are trying to say but ill do my best to help you.

    When you are going from ARR crafting to hw, you are going to have issues 50-53, i think if you are trying to rush it because of the level of gear for the upgrades.
    51 for armor
    52 for tool
    53 for offhand

    once you get 53 ether by leves, moogles, grand company, etc, you be fine. A new player is not going to be able to craft their own current HQ level leve items for hw till 53. For those that grind at 50 and got the higher ilevel 50 gear, this issue doesn't exist. If your rep is hurt because you missed a detail? oh well? if they insist doing it solo there is always the option of dealing with it by have them do thier best, pray to rngesus, and hope for some hqs. turning in nq for free extra exp will not end your world. (btw the logic is the same for hw to sb)

    Also the recommended stat thing is for quick synth, you are not supposed to meet those being new to your level (like being level 50 in level 50 starter gear is not going to be abye QS the 50 star items) that is there for specifically out gearing it so people that have deeper progress are not wasting their time on old content, this is very much intended.
    (1)
    Last edited by Hamada; 01-17-2019 at 02:34 AM.

  5. #15
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    It also helps to know proper rotations to help boost the hq chance even with current gear hq and max melded new expansion crafts are still a crap shoot to hq until your level is around the same or higher level of the item.
    (0)

  6. #16
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Brightamethyst View Post
    Also moogle (and namazu) dailies. Those give crazy exp.
    Beast tribes only give good EXP when they're in the proper patch. Ixal up to level 50, Moogle from 51 to 59, then Namazu from 60-70. EXP gets cut by a whackload to prevent easy EXP gain from older stuff.
    (1)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  7. #17
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nezerius View Post
    Isn't the recommended craftsmanship of 468 just for quicksynthing, not the requirement to actually craft the item?
    It's just a recommendation, and as OP noted it seems to be a reasonable one for HQing it. However, you can NQ it (and potentially HQ it even) with far lower craftsmanship. I'm not sure if it has anything to do with quicksynthing, though perhaps there is a threshold where you are less likely to fail.

    OP seems to me to be asking two additional questions: 1) Why is it hard to HQ an at-level item if you have at-level HQ normal-melded gear? and 2) Why haven't they eliminated the expansion discontinuities?

    The answer to (1) seems to be "they wanted it to be a hard mountain to climb!" NQ items are easy at level, but HQ is intended to be much harder, intentionally requiring things like optimal rotations, food + medicine, FC and table crafting buffs, overmelded HQ gear, HQ mats and presynths, and simple old-fashioned luck/RNG. Just like you don't get the drop you want all the time, sometimes your synths will NQ at 98% or you won't get any good procs, etc..

    The answer to (2) seems to be "the discontinuities/speed bumps don't matter much, because you burn through leveling gear so quickly!" The advantage of having maxed out gear from a prior expansion is that it lasts for 10 levels rather than 5 or so. (I see this particularly with battle gear - I used tomestone gear from 50-70 on 5 jobs, and i130 poetics gear is still good for BLU!)

    (1) means that if you are aggressively making new HQ gear at level, you may have to try more than once, or you may have to be very strategic, taking advantage of everything at your disposal. I found that regular melded HQ gear is usually enough. If you can't make a recipe, just level up until you can. I used a lot of slightly lower-level leves so I could crank out the HQ items. Some ingot-type leves were great for this. Once you unlock collectibles, you don't have to 100% HQ something for bonus XP.

    (2) means that you usually don't have to stress too much about leveling gear. Personally, I skipped the maxed out left side ARR/artisan's gear, though I pentamelded the accs. I did get all the Lucis tools eventually, but now those are just for fun/glamours/title.

    Agreed on beast tribe dailies being great, especially Moogles/Namazu because you don't have to worry about mats. I think custom deliveries also give XP though I've only used them for scrip.

    When I was bootstrapping myself, especially from 1-50, I didn't always hit 100% on HQ, and also used some RNG skills like Hasty Touch and Rapid Synthesis. I also manually crafted everything, so I was able to take advantage of good/excellent procs (and avoid poor on the wrong step!) Later on, specialist skills can be useful though I never really used them until lv70, haha!
    (0)
    Last edited by Avenger; 01-18-2019 at 06:29 PM.

  8. #18
    Player
    Adren's Avatar
    Join Date
    Dec 2018
    Posts
    26
    Character
    Adrean Dragonstar
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Thamorian View Post
    Oooooohhhhh Noooooo!!!!! Your fragile reputation will be shattered because some people have to use a few extra leves to get over the expansion bump! What ever will you dooooooooooooooo!!!!!!!!!

    Yeah no one cares except you that there is an expansion bump which SE has already had a solution in game for from the start.
    OHHHH NOOOOO someone got their feels hurt cause someone insulted SE and has to rush to the defense of their favorite company!!!. Now you have to post about it!!!! Poor poor feels. Lol. Must be SOOOO hard living with such tender feels. Maybe if SE had used some logic then their half baked solution wouldn't have been necessary?
    (0)

  9. #19
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Adren View Post
    OHHHH NOOOOO someone got their feels hurt cause someone insulted SE and has to rush to the defense of their favorite company!!!. Now you have to post about it!!!! Poor poor feels. Lol. Must be SOOOO hard living with such tender feels. Maybe if SE had used some logic then their half baked solution wouldn't have been necessary?
    Says the guy who is worried about his reputation over something so silly LOL!

    Again, this is a not an issue nor is it half baked. Most people use leves to level crafting and they have no issues with the expansion bumps.

    Edit: Also to add, if someone doesn't want to use all the tools SE has provided them, thats not SE's fault. That's kinda like someone leveling a new combat class by only killing monsters while avoiding FATES, dungeons, daily roulettes PotD/HoH, battle leves, etc. then complaining leveling is slow and regular monsters don't give enough experience.
    (4)
    Last edited by Thamorian; 01-18-2019 at 01:16 AM. Reason: Grammar and spelling.

  10. #20
    Player
    Adren's Avatar
    Join Date
    Dec 2018
    Posts
    26
    Character
    Adrean Dragonstar
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Thamorian View Post
    Says the guy who is worried about his reputation over something so silly LOL!

    Again, this is a not an issue nor is it half baked. Most people use leves to level crafting and they have no issues with the expansion bumps.

    Edit: Also to add, if someone doesn't want to use all the tools SE has provided them, thats not SE's fault. That's kinda like someone leveling a new combat class by only killing monsters while avoiding FATES, dungeons, daily roulettes PotD/HoH, battle leves, etc. then complaining leveling is slow and regular monsters don't give enough experience.
    Umm yea... the problem is your "Most People", like you, have every job at 50 with all level 90 gear when they hit HW, cause they've been playing since launch. So no they don't have a problem with it. Of course you don't even consider the new people who have no idea about the beast tribe quests, etc. Who want to experience end game content without having to grind through old, outdated content for gear that is out level in 4 levels.

    You're not looking at how mind boggling stupid it is to make new level 51 gear lower Ilevel then level 50 gear. Let me spell it out for you. Craftsmanship recommended to craft a level 50 patricians item is 178. To craft a level 51 item its 468. To get the green Ilevel 70 level 50 artisan gear you need you either need to be 2nd Lieutenant in your GC which requires getting your squadron to a state where they can do the flagged mission. By which time you're near level 60 in your combat class OR you get them from Mor Dhona with HQ turn ins that require at least two or three crafting jobs high enough to get cross class skills and items needed to HQ a three star craft. This would be fine if HW was still end game... It's not. You Idea that "Most people" don't have a problem with the bump is only including people that have those jobs already leveled. Not new players who don't want to have to grind through leveling fishing to 50 just to be able to HQ a piece of armor they need. Your "I ground through it so they must be lazy if they don't want to" stems from the fact that you're looking at it through a level 70's eyes. Try this; start a new character. Give yourself absolutely no advantage from your other characters and see how "easy" the bump is. Try HQing a piece of mythrite armor with only armorer at level 50. Given the fact that you won't have money to spend on the 10k HQd mats from the marketboard because HW mats are more freaking expensive then SB mats for some reason and will have issues gathering the HQ mats yourself, with no FC or friends to help you and no cross job skills like comfort zone, steady hands 2 or innovation to help you... Yea then come back and tell me how easy the "bump" was.

    So the only option new players have is to stop leveling their combat class for 2 months to grind out the crafting and the gathering jobs and get their squadron up to snuff. OR SE could have planned ahead and streamlined the gap between ARR and HW when they introduced SB........
    (0)
    Last edited by Adren; 01-18-2019 at 02:26 AM. Reason: Clarification

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