Quote Originally Posted by Shougun View Post
Why?

Take a subset of the spells in the book and highlight them gold, these golden skills have "chained" versions of their skills. When you go into DF flip your job stone to chained mode (changing your gear and hotbar in one easy motion), chained blue can only use chained spells (which there are a specific set of).

Unchained blue = exactly how limited blue mage is now (cannot DF/etc). Chained blue = has to learn their skills, cannot join the DF content that could use them without having them first (and due to unchained mode can learn them without need of DF), is balanced like other jobs.

I don't see why they can't exist at the same time (besides money, although of course chain will take assets (animations, concepts, etc) from the unchained mode meaning it's less expensive than generating an entirely new job).

Just to be clear I don't agree with making 3 jobs part of the OP, I believe 1 is enough and 3 is too much work, just so some of my argument isn't mixed in too deep with that idea.
Then they have to build an actual rotation and balance it where the whole point of a limited job is to let you collect spells and do what you want with them away from the balanced endgame. Plus the issue of people having to go out and gather all of these chained abilities in order to be viable, a hurdle not thrust upon any other job. And if they separate the chained spells from the normal 'go out and collect them' spells at that point they might as well just make a new job separate from blu for all the work they gotta put into it.