As I said before the players you're doing the content with can change how the content feels. I have done some low lvl content that felt nightmarish and far higher lvl content that felt effortless. Why? Because of the sort of players I ended up with.
Or do we forget this to suit the argument that basic content must always be easy no matter who you end up with so we can keep pretending only tanks bear the burden of keeping the group intact?
Are you seriously trying to say it's impossible for both of the following to be true? That healers are often instrumental in dealing with wipefests, and that you can experience bad wipefests as any role? What? xD
In case you're unaware, healers have the best kits to deal with group-wide disaster given that they're literally designed to deal with this. Other classes can help but they're never a replacement for actual healer classes. Just like how healer dps can never compete with the damage from an equally skilled dps player. This isn't glorifying healers. This is the truth. You're not going to get a well-timed clutch aoe heal paired with a Rescue from a tank or dps.
But does this mean wipefests are only stressful for healers? Absolutely not.
While healers are largely responsible for getting groups back to a healthy state, what happens while the majority of the dps are dead and there's a dps check? Well the remaining dps are suddenly pressured to try to pump out even more numbers even though it may be impossible and sometimes they have to weigh whether ressing someone will give the group more dps than saving mana for their own damage output. Tanks also feel the dps pressure along with simultaneously having to think about maintaining their role as the tank. And what about targeted mechanics that get casted on the wrong targets because the usual targets are dead? Well that's a problem any role can experience. Every role bears the weight of disastrous situations to some degree. How strenuous it is depends on the encounter and the people with you.
Which brings me to what this thread is about.
No, tanking is not the only role that requires skill or snap decision making, and it is not the only role that can be stressful. So it's not right that only tanks get role based rewards. Healers should get recognition too. But in addition to that I think dps should as well. All roles should have role based rewards, as I already said before.
Just because something is the least popular doesn't automatically mean it requires the most braincells to play. How appealing something is isn't always equal to how little effort it is to play. I personally find whm very easy to play compared to the other two healers but I don't play it because I find it boring.



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